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									 Juan Linietsky | f36e7dcb40 | improved animation editor -same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres | 2015-05-25 01:47:02 -03:00 |  | 
				
					
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									 ehriche | 897a1aade5 | optional formal changes | 2015-05-06 01:22:31 +02:00 |  | 
				
					
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									 Juan Linietsky | 4804462ee0 | -Fixes from source code analyzizer, closes #1768 | 2015-05-01 10:44:08 -03:00 |  | 
				
					
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									 Juan Linietsky | fa83cf3c96 | label properly adjusted to size when inserting key, fixes #1607 | 2015-04-28 22:46:05 -03:00 |  | 
				
					
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									 Juan Linietsky | 59154cccf9 | -Changed Godot exit to be clean. -Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755 | 2015-04-20 19:38:02 -03:00 |  | 
				
					
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									 Juan Linietsky | fdaa2920eb | Updated copyright year in all headers | 2015-04-18 14:38:54 -03:00 |  | 
				
					
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									 Juan Linietsky | dc7ac86b79 | -Completely removed EmptyControl (but added fallback), closes #1017 | 2015-01-03 17:24:16 -03:00 |  | 
				
					
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									 tommy3 | 079f1b1642 | fixed a typo | 2014-12-28 14:34:37 +01:00 |  | 
				
					
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									 Dana Olson | dc694f49b8 | remove old unused pref, added new confirm insert track | 2014-12-08 04:35:06 -05:00 |  | 
				
					
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									 Juan Linietsky | c79be979d4 | Batch of Bugfixes -=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test! | 2014-12-07 02:04:20 -03:00 |  | 
				
					
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									 Juan Linietsky | 6dd8768811 | 3D Import Import & UDP -=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support. | 2014-11-12 11:23:23 -03:00 |  | 
				
					
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									 Juan Linietsky | 0dbedd18fc | SceneMainLoop -> SceneTree -=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around | 2014-11-05 21:20:42 -03:00 |  | 
				
					
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									 Juan Linietsky | 0b806ee0fc | GODOT IS OPEN SOURCE | 2014-02-09 22:10:30 -03:00 |  |