Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								172f652dc0 
								
							 
						 
						
							
							
								
								Merge pull request  #19888  from AndreaCatania/pry  
							
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							Implemented proceses priority 
							
						 
						
							2018-07-23 07:21:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								51dfa10ac7 
								
							 
						 
						
							
							
								
								Implemented proceses priority  
							
							
							
						 
						
							2018-07-23 12:19:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7c9f7452f4 
								
							 
						 
						
							
							
								
								Style: Format code with clang-format 6.0.1  
							
							
							
						 
						
							2018-07-18 16:27:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Max Hilbrunner 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								465edbd2bc 
								
							 
						 
						
							
							
								
								Merge pull request  #19853  from khairul169/duplicate_bug  
							
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							Fix duplicate method on instanced node generates duplicated children. 
							
						 
						
							2018-07-03 18:48:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2dc738ce27 
								
							 
						 
						
							
							
								
								-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios  
							
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							-Fixes to some duplication scenarios for instanced scenes 
							
						 
						
							2018-07-02 15:08:35 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									khairul169 
								
							 
						 
						
							
							
							
							
								
							
							
								8e03715a5c 
								
							 
						 
						
							
							
								
								Fix duplicate bug  
							
							
							
						 
						
							2018-06-30 17:35:51 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcelo Fernandez 
								
							 
						 
						
							
							
							
							
								
							
							
								8c1c7ff131 
								
							 
						 
						
							
							
								
								Add missing NULL checks for add_child_below_node  
							
							
							
						 
						
							2018-06-19 22:47:34 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fabio Alessandrelli 
								
							 
						 
						
							
							
							
							
								
							
							
								1400f6fdc4 
								
							 
						 
						
							
							
								
								Refactor RPCMode enum and checks  
							
							
							
						 
						
							2018-05-29 20:26:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Max Hilbrunner 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4c69a495c9 
								
							 
						 
						
							
							
								
								Revert "RPCMode refactor, more sync modes"  
							
							
							
						 
						
							2018-05-29 11:47:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fabio Alessandrelli 
								
							 
						 
						
							
							
							
							
								
							
							
								9de4ffde61 
								
							 
						 
						
							
							
								
								Refactor RPCMode enum and checks  
							
							
							
						 
						
							2018-05-26 10:43:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								005b69cf6e 
								
							 
						 
						
							
							
								
								-New inspector.  
							
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							-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
- 
							
						 
						
							2018-05-15 17:14:31 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fabio Alessandrelli 
								
							 
						 
						
							
							
							
							
								
							
							
								234914c42c 
								
							 
						 
						
							
							
								
								Rename multiplayer_api to just multiplayer.  
							
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							Only the class name retain the MultiplayerAPI name 
							
						 
						
							2018-05-08 10:51:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7b065a59fa 
								
							 
						 
						
							
							
								
								Merge pull request  #15911  from Zephilinox/ready_signal  
							
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							Add ready signal to Node 
							
						 
						
							2018-05-07 17:56:10 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b774156729 
								
							 
						 
						
							
							
								
								Merge pull request  #18514  from neikeq/api-hash-fixes  
							
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							API hash fixes 
							
						 
						
							2018-05-03 14:36:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									volzhs 
								
							 
						 
						
							
							
							
							
								
							
							
								6758b6c131 
								
							 
						 
						
							
							
								
								Check invalid node name  
							
							
							
						 
						
							2018-05-03 00:00:06 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								7034d48032 
								
							 
						 
						
							
							
								
								Fix binding some core API methods only in tools builds  
							
							
							
						 
						
							2018-04-29 19:49:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Geoffrey 
								
							 
						 
						
							
							
							
							
								
							
							
								8362ce4769 
								
							 
						 
						
							
							
								
								Made print_tree_pretty() function which displays scene tree graphically  
							
							
							
						 
						
							2018-04-09 15:01:37 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e9e5aa617e 
								
							 
						 
						
							
							
								
								Merge pull request  #17227  from Faless/multiplayer_api  
							
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							[RFC] MultiplayerAPI refactor 
							
						 
						
							2018-04-08 11:04:16 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4ee3f3251d 
								
							 
						 
						
							
							
								
								Merge pull request  #17382  from bojidar-bg/13971-path-array-unsaved  
							
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							Duplicate Arrays and Dictionaries when instancing scene in editor 
							
						 
						
							2018-04-08 09:39:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9f6c0c6eae 
								
							 
						 
						
							
							
								
								Duplicate Arrays and Dictionaries when instancing scene in editor  
							
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							Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes  #13971  
							
						 
						
							2018-03-13 17:18:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Link 
								
							 
						 
						
							
							
							
							
								
							
							
								611c050469 
								
							 
						 
						
							
							
								
								Fix switching WindowDialog types leaves garbage buttons  
							
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							We can distinguish between node-specific children and custom children by `child->is_owned_by_parent()`.
Fixes : #16350  
							
						 
						
							2018-03-07 18:28:29 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fabio Alessandrelli 
								
							 
						 
						
							
							
							
							
								
							
							
								5081ced57f 
								
							 
						 
						
							
							
								
								Use MultiplayerAPI class for high level networking  
							
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							Remove networking related logic from Node and SceneTree.
SceneTree now simply relay all networking related stuff to
MultiplayerAPI for compatibility 
							
						 
						
							2018-03-03 18:34:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									luz.paz 
								
							 
						 
						
							
							
							
							
								
							
							
								612ab4bbc6 
								
							 
						 
						
							
							
								
								Fix typos with codespell  
							
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							Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
``` 
							
						 
						
							2018-02-21 19:46:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zephilinox 
								
							 
						 
						
							
							
							
							
								
							
							
								a826fb8d8b 
								
							 
						 
						
							
							
								
								Add ready signal to Node  
							
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							Closes  #15889  
						
							2018-01-20 21:57:59 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								9f479f096c 
								
							 
						 
						
							
							
								
								Fix typos in code and docs with codespell  
							
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							Using v1.11.0 from https://github.com/lucasdemarchi/codespell  
							
						 
						
							2018-01-18 22:01:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a26e6c8215 
								
							 
						 
						
							
							
								
								Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.  
							
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							Updated doc accordingly. 
							
						 
						
							2018-01-12 08:29:24 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b8e8b2220 
								
							 
						 
						
							
							
								
								Bind many more properties to scripts  
							
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							Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added 
							
						 
						
							2018-01-12 00:58:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								5ac441131e 
								
							 
						 
						
							
							
								
								Fixed crash on duplicate GIProbe baking  
							
							
							
						 
						
							2018-01-11 19:50:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e4213e66b2 
								
							 
						 
						
							
							
								
								Add missing copyright headers and fix formatting  
							
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							Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module. 
							
						 
						
							2018-01-05 01:22:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
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							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									volzhs 
								
							 
						 
						
							
							
							
							
								
							
							
								d6a88cdc41 
								
							 
						 
						
							
							
								
								Fix crash from move_child at saving scene  
							
							
							
						 
						
							2017-12-25 01:31:13 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e83c502939 
								
							 
						 
						
							
							
								
								Merge pull request  #14754  from willnationsdev/dictionary-copy  
							
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							Added 'duplicate' function for Dictionary in C++ and API. 
							
						 
						
							2017-12-17 23:58:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Will Nations 
								
							 
						 
						
							
							
							
							
								
							
							
								f19fc83546 
								
							 
						 
						
							
							
								
								Dictionary::copy -> ::duplicate  
							
							
							
						 
						
							2017-12-17 16:07:15 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Matthias Hoelzl 
								
							 
						 
						
							
							
							
							
								
							
							
								ced1ff63a8 
								
							 
						 
						
							
							
								
								Improve duplication and saving of instanced scenes  
							
							
							
						 
						
							2017-12-16 17:58:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f3ad14224e 
								
							 
						 
						
							
							
								
								-Add lightmapper  
							
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							-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button) 
							
						 
						
							2017-12-14 09:01:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Konstantin Zaitsev 
								
							 
						 
						
							
							
							
							
								
							
							
								1f0e9c13a4 
								
							 
						 
						
							
							
								
								Fixed crash on duplicate instanced nodes ( #13432 )  
							
							
							
						 
						
							2017-12-01 17:57:47 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								922cf9fbb0 
								
							 
						 
						
							
							
								
								Fix crash on node duplication  
							
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							That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.
Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.
Fixes  #13282 . 
							
						 
						
							2017-11-25 21:14:35 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bc2e8d99e5 
								
							 
						 
						
							
							
								
								Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,  
							
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							leading to unnecesary copy on writes and reduced performance. 
							
						 
						
							2017-11-25 00:09:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Will Nations 
								
							 
						 
						
							
							
							
							
								
							
							
								e1c907ec73 
								
							 
						 
						
							
							
								
								Node.duplicate(): instanced node's descendants' properties now update  
							
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							w/ original's runtime values. 
							
						 
						
							2017-11-21 23:04:40 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								613d374bc5 
								
							 
						 
						
							
							
								
								Merge pull request  #12284  from bojidar-bg/allow-subproperty-set  
							
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							Allow for getting/setting "dotted" properties of objects 
							
						 
						
							2017-11-21 22:44:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0cf9597758 
								
							 
						 
						
							
							
								
								Allow for getting/setting indexed properties of objects using get/set_indexed  
							
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							Performance is around the same as using pure set() through GDScript. 
							
						 
						
							2017-11-21 20:58:21 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								fc74dbabd5 
								
							 
						 
						
							
							
								
								Preserve duplicate signal flags  
							
							
							
						 
						
							2017-11-21 11:46:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								5a0be858f4 
								
							 
						 
						
							
							
								
								Let SceneTreeDock duplicate nodes via Node::duplicate()  
							
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							Helps with #11182 . 
							
						 
						
							2017-11-19 21:30:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								7286966971 
								
							 
						 
						
							
							
								
								Remove out-of-logic assignment of instance's original scene  
							
							
							
						 
						
							2017-11-19 21:30:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								803b3934d6 
								
							 
						 
						
							
							
								
								Fix duplication of signals  
							
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							- Partially revert 6496b53549Fixes  #12951 . 
							
						 
						
							2017-11-19 15:07:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ian 
								
							 
						 
						
							
							
							
							
								
							
							
								12b4e232b2 
								
							 
						 
						
							
							
								
								fix signals disconnecting on changing target node type  
							
							
							
						 
						
							2017-11-13 17:44:58 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								6496b53549 
								
							 
						 
						
							
							
								
								Duplicate signals fixes  
							
							
							
						 
						
							2017-11-13 18:42:07 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								9cadb9e5f3 
								
							 
						 
						
							
							
								
								Bind unbound enums, rearrange some by value  
							
							
							
						 
						
							2017-10-22 01:58:02 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Warden 
								
							 
						 
						
							
							
							
							
								
							
							
								999ad9c0a8 
								
							 
						 
						
							
							
								
								Added a node_added signal to the SceneTree  
							
							
							
						 
						
							2017-10-19 10:46:00 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								4537977d6d 
								
							 
						 
						
							
							
								
								Renamed fixed_process to physics_process  
							
							
							
						 
						
							2017-09-30 16:19:07 +02:00