Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								94831c7209 
								
							 
						 
						
							
							
								
								Forbid passing multiview sampler to the custom function in shaders  
							
							
							
						 
						
							2023-02-21 11:23:17 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Haoyu Qiu 
								
							 
						 
						
							
							
							
							
								
							
							
								84aee17901 
								
							 
						 
						
							
							
								
								Improvements and fixes based on Weblate comments  
							
							... 
							
							
							
							* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`. 
							
						 
						
							2023-02-13 15:22:18 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Haoyu Qiu 
								
							 
						 
						
							
							
							
							
								
							
							
								a40ccc2d7e 
								
							 
						 
						
							
							
								
								Improve some editor strings for localization  
							
							
							
						 
						
							2023-02-09 19:32:02 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								04a9933f2e 
								
							 
						 
						
							
							
								
								Mark fma function as high end so it isn't used with the gl_compatibility renderer  
							
							
							
						 
						
							2023-02-08 12:56:15 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9caf691c89 
								
							 
						 
						
							
							
								
								Merge pull request  #72494  from Chaosus/shader_fix_const_init  
							
							... 
							
							
							
							Fix shader failure when using non-const initializer on a constant 
							
						 
						
							2023-02-02 21:05:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e52213e2fa 
								
							 
						 
						
							
							
								
								More codespell fixes, do more changes from previous ignore list  
							
							
							
						 
						
							2023-02-01 12:11:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e034d5f764 
								
							 
						 
						
							
							
								
								Fix shader failure when using non-const initializer on a constant  
							
							
							
						 
						
							2023-02-01 13:03:11 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								97ed3dcf71 
								
							 
						 
						
							
							
								
								Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer  
							
							
							
						 
						
							2023-01-30 09:04:34 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3cacc83526 
								
							 
						 
						
							
							
								
								Merge pull request  #72138  from clayjohn/GL-globals  
							
							... 
							
							
							
							Properly append global uniform buffer name in gl_compatibility shaders 
							
						 
						
							2023-01-26 22:52:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b2164ee75b 
								
							 
						 
						
							
							
								
								Merge pull request  #72109  from Chaosus/shader_derivative  
							
							... 
							
							
							
							Add derivative functions with precision to shaders 
							
						 
						
							2023-01-26 22:51:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								eefddb07bc 
								
							 
						 
						
							
							
								
								Properly append global uniform buffer name in gl_compatibility shaders  
							
							... 
							
							
							
							Also error when using instance uniforms 
							
						 
						
							2023-01-26 12:14:45 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8c8c333bf2 
								
							 
						 
						
							
							
								
								Add derivative functions with precision to shaders  
							
							
							
						 
						
							2023-01-26 20:53:46 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bitsawer 
								
							 
						 
						
							
							
							
							
								
							
							
								6f5598979f 
								
							 
						 
						
							
							
								
								Several shader preprocessor parser fixes and improvements  
							
							
							
						 
						
							2023-01-26 14:57:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a6eb6b6b55 
								
							 
						 
						
							
							
								
								Fix array of token names in the shader parser  
							
							
							
						 
						
							2023-01-25 18:18:07 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PrecisionRender 
								
							 
						 
						
							
							
							
							
								
							
							
								d9698f0e6f 
								
							 
						 
						
							
							
								
								Fix type in hint when using removed built-in textures  
							
							
							
						 
						
							2023-01-20 22:06:51 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								921f99f9e3 
								
							 
						 
						
							
							
								
								Decrement texture_binding count when using screen textures  
							
							
							
						 
						
							2023-01-20 12:48:13 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								faea9f5c10 
								
							 
						 
						
							
							
								
								Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE  
							
							... 
							
							
							
							in favour of texture hints 
							
						 
						
							2023-01-18 19:52:47 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d95794ec8a 
								
							 
						 
						
							
							
								
								One Copyright Update to rule them all  
							
							... 
							
							
							
							As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see". 
							
						 
						
							2023-01-05 13:25:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f28348fc5c 
								
							 
						 
						
							
							
								
								Fix shader crash when using boolean type for vertex->fragment varyings  
							
							
							
						 
						
							2022-12-23 07:47:49 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								522d4243bf 
								
							 
						 
						
							
							
								
								Add missing != operator to StringName  
							
							
							
						 
						
							2022-12-20 17:25:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5d20dccade 
								
							 
						 
						
							
							
								
								Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources  
							
							
							
						 
						
							2022-11-24 14:06:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cb1826deae 
								
							 
						 
						
							
							
								
								Shader: Set proper resource type hints for sampler uniforms  
							
							... 
							
							
							
							Supersedes #64383 . 
							
						 
						
							2022-11-22 15:38:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Sauermann 
								
							 
						 
						
							
							
							
							
								
							
							
								28af870750 
								
							 
						 
						
							
							
								
								Code simplifications found by cppcheck  
							
							... 
							
							
							
							They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables 
							
						 
						
							2022-11-21 08:43:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lily Garcia 
								
							 
						 
						
							
							
							
							
								
							
							
								0683bc3783 
								
							 
						 
						
							
							
								
								Fix global uniforms parsed as instance uniform  
							
							
							
						 
						
							2022-11-17 17:18:20 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a6a6af32e2 
								
							 
						 
						
							
							
								
								Merge pull request  #68718  from dzil123/fix_fog_shader_buffer_overflow  
							
							... 
							
							
							
							Fix shader compiler asan out of bounds 
							
						 
						
							2022-11-16 09:23:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5693286e90 
								
							 
						 
						
							
							
								
								Mark shader built-ins as used when passed to functions as out parameter  
							
							
							
						 
						
							2022-11-15 22:06:16 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									dzil123 
								
							 
						 
						
							
							
							
							
								
							
							
								6f0cd8072f 
								
							 
						 
						
							
							
								
								Fix Fog shader buffer overflow  
							
							
							
						 
						
							2022-11-15 06:51:48 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Sauermann 
								
							 
						 
						
							
							
							
							
								
							
							
								3b14f0334c 
								
							 
						 
						
							
							
								
								Remove redundant Variant-types initializations  
							
							
							
						 
						
							2022-11-14 19:35:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c07d13182c 
								
							 
						 
						
							
							
								
								Some fixes for instance shader parameters  
							
							
							
						 
						
							2022-11-09 21:20:11 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0a85d3b0cc 
								
							 
						 
						
							
							
								
								Fix predefined constants to be accessible in the shader includes  
							
							
							
						 
						
							2022-11-01 19:53:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								926d4ebb28 
								
							 
						 
						
							
							
								
								Fix editor crash when assigning some uniform hints to the textures  
							
							
							
						 
						
							2022-10-16 19:55:08 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e5857bd6c7 
								
							 
						 
						
							
							
								
								Merge pull request  #66548  from akien-mga/msvc-warnings-c4701-c4703  
							
							... 
							
							
							
							Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 
							
						 
						
							2022-09-28 20:47:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								85fe6ecc32 
								
							 
						 
						
							
							
								
								Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used  
							
							
							
						 
						
							2022-09-28 17:05:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7ab01450cf 
								
							 
						 
						
							
							
								
								Fix MSVC warning C4702: unreachable code  
							
							... 
							
							
							
							Part of #66537 . 
							
						 
						
							2022-09-28 16:46:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e4a8646c19 
								
							 
						 
						
							
							
								
								Prevent duplicated hints in shader uniform completion  
							
							
							
						 
						
							2022-09-11 15:21:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								47145800a6 
								
							 
						 
						
							
							
								
								Remove shader_type from completion (when it does not need any more)  
							
							
							
						 
						
							2022-09-07 16:19:36 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d4a10e7e04 
								
							 
						 
						
							
							
								
								Allow using integer varyings with flat interpolation modifier  
							
							
							
						 
						
							2022-08-25 13:21:02 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Max Hilbrunner 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								019d6584ee 
								
							 
						 
						
							
							
								
								Merge pull request  #64167  from clayjohn/screen-texture-hint  
							
							... 
							
							
							
							Add shader uniform hints for screen textures 
							
						 
						
							2022-08-19 21:51:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f2a6168414 
								
							 
						 
						
							
							
								
								Merge pull request  #64310  from Chaosus/shader_texture_funcs  
							
							
							
						 
						
							2022-08-12 21:28:22 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e21aad968d 
								
							 
						 
						
							
							
								
								Add textureQueryLod/Levels functions to the shader language  
							
							
							
						 
						
							2022-08-12 20:44:57 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7822fbc9e2 
								
							 
						 
						
							
							
								
								Add textureProjGrad function to the shader language  
							
							
							
						 
						
							2022-08-12 12:01:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								028ef2edc8 
								
							 
						 
						
							
							
								
								Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.  
							
							... 
							
							
							
							At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.
In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them. 
							
						 
						
							2022-08-09 12:29:49 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f754dd20be 
								
							 
						 
						
							
							
								
								Merge pull request  #62454  from Geometror/reflect-refract-vec2-vec4  
							
							... 
							
							
							
							Allow for vec2/vec4 to be used in reflect and refract 
							
						 
						
							2022-08-07 19:16:05 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								b8d5f4bdd5 
								
							 
						 
						
							
							
								
								Allow vec2 and vec4 for reflect and refract  
							
							
							
						 
						
							2022-08-07 18:03:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								988041b74c 
								
							 
						 
						
							
							
								
								Merge pull request  #63847  from Zylann/shader_switch_uint  
							
							
							
						 
						
							2022-08-03 08:05:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								779a5cd34a 
								
							 
						 
						
							
							
								
								Allow shading language to use switch statement with uints  
							
							
							
						 
						
							2022-08-02 23:08:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								813f6a5d57 
								
							 
						 
						
							
							
								
								Add hint_transparent to use a transparent black placeholder texture  
							
							... 
							
							
							
							This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually. 
							
						 
						
							2022-08-01 23:38:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b42379c8f 
								
							 
						 
						
							
							
								
								Rename RenderingServer global shader uniform methods to be more explicit  
							
							... 
							
							
							
							The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference. 
							
						 
						
							2022-07-28 18:46:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2dc59a3eea 
								
							 
						 
						
							
							
								
								Fix incorrect conversion of default value for mat4 uniform in shaders  
							
							
							
						 
						
							2022-07-27 09:06:18 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								886c2d9681 
								
							 
						 
						
							
							
								
								Implement shader uniform groups/subgroups  
							
							
							
						 
						
							2022-07-26 11:26:09 +03:00