Rudolph Bester 
								
							 
						 
						
							
							
							
							
								
							
							
								56e04635a7 
								
							 
						 
						
							
							
								
								Minor Optimization to Occlusion Culling  
							
							
							
						 
						
							2025-08-14 20:00:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SpockBauru 
								
							 
						 
						
							
							
							
							
								
							
							
								23e6d7bfc7 
								
							 
						 
						
							
							
								
								Fix Reflection Mask not working on Mobile  
							
							
							
						 
						
							2025-05-26 13:37:18 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								305216f558 
								
							 
						 
						
							
							
								
								Overhaul the cull mask internals for Lights, Decals, and Particle Colliders  
							
							... 
							
							
							
							Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior 
							
						 
						
							2025-05-08 21:39:12 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lawnjelly 
								
							 
						 
						
							
							
							
							
								
							
							
								ae04a3a5dd 
								
							 
						 
						
							
							
								
								Physics Interpolation - Move 3D FTI to SceneTree  
							
							... 
							
							
							
							Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API. 
							
						 
						
							2025-04-26 14:13:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ansraer 
								
							 
						 
						
							
							
							
							
								
							
							
								a4a5f4ed01 
								
							 
						 
						
							
							
								
								allow moving meshes without motion vectors  
							
							
							
						 
						
							2025-04-25 14:25:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yufeng Ying 
								
							 
						 
						
							
							
							
							
								
							
							
								4f4031a675 
								
							 
						 
						
							
							
								
								Replace size() == 0 with is_empty().  
							
							
							
						 
						
							2025-04-02 19:18:43 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								10f6c01b9c 
								
							 
						 
						
							
							
								
								Remove ABS in favor of Math::abs  
							
							
							
						 
						
							2025-03-19 13:52:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Alexsander 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								aea559b39a 
								
							 
						 
						
							
							
								
								Allow to compile the engine without XR support  
							
							
							
						 
						
							2025-02-25 17:07:21 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c695eb9159 
								
							 
						 
						
							
							
								
								Merge pull request  #101952  from Flarkk/fix_spotlight_peterpanning_regression  
							
							... 
							
							
							
							Fix shadow peter-panning with default spotlight 
							
						 
						
							2025-02-07 01:39:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rudolph Bester 
								
							 
						 
						
							
							
							
							
								
							
							
								b162c59097 
								
							 
						 
						
							
							
								
								Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask  
							
							... 
							
							
							
							Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com> 
							
						 
						
							2025-02-04 08:02:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Florent Guiocheau 
								
							 
						 
						
							
							
							
							
								
							
							
								d08ff57148 
								
							 
						 
						
							
							
								
								Fix peter-panning with default spotlight  
							
							
							
						 
						
							2025-01-22 17:05:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Florent Guiocheau 
								
							 
						 
						
							
							
							
							
								
							
							
								c9632d0eb6 
								
							 
						 
						
							
							
								
								Fix regression with shadows when light range is 0 or close  
							
							
							
						 
						
							2024-12-28 11:40:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yufeng Ying 
								
							 
						 
						
							
							
							
							
								
							
							
								e88e30c273 
								
							 
						 
						
							
							
								
								Remove unused headers in servers.  
							
							... 
							
							
							
							Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> 
							
						 
						
							2024-12-20 18:51:01 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d3e5b62ea2 
								
							 
						 
						
							
							
								
								Merge pull request  #99230  from paddy-exe/instance_uniforms_compatability_renderer  
							
							... 
							
							
							
							Implement 2D instance uniforms 
							
						 
						
							2024-12-19 19:59:37 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								ceefc0d38a 
								
							 
						 
						
							
							
								
								Implement 2D instance shader parameters  
							
							... 
							
							
							
							Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> 
							
						 
						
							2024-12-17 23:59:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex Threlfo 
								
							 
						 
						
							
							
							
							
								
							
							
								34ebec3748 
								
							 
						 
						
							
							
								
								fix: crash in scenes with more than 8 shadowed directional lights  
							
							
							
						 
						
							2024-12-15 19:13:07 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ffe53cba3c 
								
							 
						 
						
							
							
								
								Merge pull request  #100374  from hpvb/fix-rendering-ubsan  
							
							... 
							
							
							
							Fix ubsan reported errors in rendering 
							
						 
						
							2024-12-14 18:25:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e271b2ca08 
								
							 
						 
						
							
							
								
								Merge pull request  #99145  from dsnopek/xr-lock-camera  
							
							... 
							
							
							
							XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing 
							
						 
						
							2024-12-14 18:25:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dc5f1b7a28 
								
							 
						 
						
							
							
								
								Merge pull request  #100319  from Flarkk/fix_light_shadow_range  
							
							... 
							
							
							
							Fix shadows of long range `OmniLight3D` and `SpotLight3D` 
							
						 
						
							2024-12-13 16:19:39 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									HP van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								062d74bb9c 
								
							 
						 
						
							
							
								
								Fix ubsan reported errors in rendering  
							
							... 
							
							
							
							This allows the TPS demo to run without an ubsan reports from any of the
rendering code. 
							
						 
						
							2024-12-13 21:27:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Florent Guiocheau 
								
							 
						 
						
							
							
							
							
								
							
							
								5125adf40b 
								
							 
						 
						
							
							
								
								Fix large range point lights shadows  
							
							
							
						 
						
							2024-12-12 15:37:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								9320865796 
								
							 
						 
						
							
							
								
								Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode  
							
							
							
						 
						
							2024-12-06 10:17:44 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									rune-scape 
								
							 
						 
						
							
							
							
							
								
							
							
								d58b2e879f 
								
							 
						 
						
							
							
								
								Get rid of easily removable uses of const_cast  
							
							
							
						 
						
							2024-12-01 17:50:13 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David House 
								
							 
						 
						
							
							
							
							
								
							
							
								7e3d480087 
								
							 
						 
						
							
							
								
								Created static method and moved _particles_set_view_axis over to it to allow calling on render thread.  
							
							
							
						 
						
							2024-11-16 13:26:26 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Snopek 
								
							 
						 
						
							
							
							
							
								
							
							
								d6a4fe6c05 
								
							 
						 
						
							
							
								
								XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing  
							
							
							
						 
						
							2024-11-12 15:06:27 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								88d9903f6d 
								
							 
						 
						
							
							
								
								Merge pull request  #86138  from EnlightenedOne/master  
							
							... 
							
							
							
							Fix Frustum Sky projection translation logic shearing 
							
						 
						
							2024-11-04 21:52:07 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									EnlightenedOne 
								
							 
						 
						
							
							
							
							
								
							
							
								1d141ab32a 
								
							 
						 
						
							
							
								
								Fix Frustum Sky projection translation logic, all pipelines, fixes 63863  
							
							
							
						 
						
							2024-11-02 21:34:55 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cfc05c5e0f 
								
							 
						 
						
							
							
								
								Merge pull request  #85338  from EMBYRDEV/shadow-caster-mask  
							
							... 
							
							
							
							Add `shadow_caster_mask` to Light3D. 
							
						 
						
							2024-10-24 13:22:59 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									m-pranav-r 
								
							 
						 
						
							
							
							
							
								
							
							
								fcea158927 
								
							 
						 
						
							
							
								
								Fixed light culling mask behavior in Mobile and Compat renderers  
							
							
							
						 
						
							2024-10-23 08:38:56 +05:30 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									yesfish 
								
							 
						 
						
							
							
							
							
								
							
							
								274076c5be 
								
							 
						 
						
							
							
								
								Lightmap Dynamic Bugfix  
							
							
							
						 
						
							2024-10-17 16:27:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dario 
								
							 
						 
						
							
							
							
							
								
							
							
								e2c6daf7ef 
								
							 
						 
						
							
							
								
								Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.  
							
							... 
							
							
							
							- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process. 
							
						 
						
							2024-10-02 15:11:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
							
							
								
							
							
								0eb06da057 
								
							 
						 
						
							
							
								
								Jitter shadow map dithering pattern across frames when TAA is enabled  
							
							... 
							
							
							
							This improves shadow quality by reducing the visibility of the noisy
pattern caused by dithering.
This jittering also applies when FSR2 is enabled, as it provides its own
form of temporal antialiasing.
Co-authored-by: Clay John <claynjohn@gmail.com> 
							
						 
						
							2024-09-24 15:52:07 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								032235b6fc 
								
							 
						 
						
							
							
								
								Merge pull request  #95503  from clayjohn/instance_none_crash  
							
							... 
							
							
							
							Avoid indexing instances without a base in scene cull phase 
							
						 
						
							2024-09-03 11:43:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ricardo Buring 
								
							 
						 
						
							
							
							
							
								
							
							
								1728f80e7c 
								
							 
						 
						
							
							
								
								Fixed Timestep Interpolation: MultiMesh  
							
							... 
							
							
							
							Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com> 
							
						 
						
							2024-08-18 17:14:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								94e9b2e2af 
								
							 
						 
						
							
							
								
								Merge pull request  #95379  from SlashScreen/fix_dir_light_layers  
							
							... 
							
							
							
							Consider visual layers for DirectionalLight 
							
						 
						
							2024-08-16 10:35:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								b5fd29e7bc 
								
							 
						 
						
							
							
								
								Avoid indexing instances without a base in scene cull phase  
							
							
							
						 
						
							2024-08-13 13:02:15 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Slashscreen 
								
							 
						 
						
							
							
							
							
								
							
							
								4457b11ff0 
								
							 
						 
						
							
							
								
								Apply patch for considering visual layers for DirectionalLight  
							
							... 
							
							
							
							Co-authored-by: majikayogames <152851004+majikayogames@users.noreply.github.com> 
							
						 
						
							2024-08-13 08:45:38 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hannah Crawford 
								
							 
						 
						
							
							
							
							
								
							
							
								a54b71bbdf 
								
							 
						 
						
							
							
								
								Add shadow_caster_mask to Light3D.  
							
							
							
						 
						
							2024-08-12 00:17:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ricardo Buring 
								
							 
						 
						
							
							
							
							
								
							
							
								2f8ab4a654 
								
							 
						 
						
							
							
								
								Fixed Timestep Interpolation (3D)  
							
							... 
							
							
							
							Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com> 
							
						 
						
							2024-07-07 22:15:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								97af135f1b 
								
							 
						 
						
							
							
								
								Fix mesh instance not updated when changing blend shape values  
							
							
							
						 
						
							2024-05-23 12:36:31 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								258f2705f6 
								
							 
						 
						
							
							
								
								Merge pull request  #90440  from Calinou/geometryinstance3d-fix-custom-aabb-assignment  
							
							... 
							
							
							
							Fix GeometryInstance3D Custom AABB assignment in the editor not working 
							
						 
						
							2024-04-10 14:22:33 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c59f493620 
								
							 
						 
						
							
							
								
								Merge pull request  #89729  from jitspoe/master.shadow_distance_fade_optimization  
							
							... 
							
							
							
							Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 
							
						 
						
							2024-04-10 14:21:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								084b8d1246 
								
							 
						 
						
							
							
								
								Fix GeometryInstance3D Custom AABB assignment in the editor not working  
							
							... 
							
							
							
							This also fixes error spam when changing Custom AABB on a MeshInstance3D
that has no Mesh resource assigned yet (which is allowed in the editor).
This avoids pitfalls when assigning a custom AABB in a script when
loading meshes at runtime. 
							
						 
						
							2024-04-09 19:02:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a28be933ee 
								
							 
						 
						
							
							
								
								Merge pull request  #89398  from clayjohn/visual-debugger-coverage  
							
							... 
							
							
							
							Increase coverage of timestamps for visual profiler 
							
						 
						
							2024-04-04 14:31:19 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								ac6c648645 
								
							 
						 
						
							
							
								
								Increase coverage of timestamps for visual profiler  
							
							
							
						 
						
							2024-04-03 19:29:02 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lawnjelly 
								
							 
						 
						
							
							
							
							
								
							
							
								691854d589 
								
							 
						 
						
							
							
								
								Jitter raster occlusion camera to reduce false positives.  
							
							... 
							
							
							
							Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly. 
							
						 
						
							2024-04-03 12:18:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jitspoe 
								
							 
						 
						
							
							
							
							
								
							
							
								a0969a0931 
								
							 
						 
						
							
							
								
								Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.  
							
							
							
						 
						
							2024-03-25 21:25:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Per Melin 
								
							 
						 
						
							
							
							
							
								
							
							
								46610117d3 
								
							 
						 
						
							
							
								
								Fix lightmap capture not applied in one octant  
							
							... 
							
							
							
							GI from probe captures was not applied to dynamic objects in the (-,-,-)
octant of the lightmap. If the object had traveled from a different part
of the lightmap, it would simply not update anymore and kept whatever
ambient light it had from before. If the object on the other hand came
from outside of the lightmap into this octant, it would receive no
ambient light at all. 
							
						 
						
							2024-03-08 12:43:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								a5d3d23db4 
								
							 
						 
						
							
							
								
								Fix never ending loop with overlapping probes  
							
							
							
						 
						
							2024-03-05 10:07:56 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								5a98845655 
								
							 
						 
						
							
							
								
								Implement hooks into renderer  
							
							
							
						 
						
							2024-02-18 21:54:21 +11:00