Commit graph

291 commits

Author SHA1 Message Date
Allen Pestaluky
9d9cf99f9c Update tonemapping docs. 2025-02-13 14:23:37 -05:00
Rudolph Bester
b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
MaidOpi
4a8f63cf84 Correct visibility_notifier_create's documentation. 2025-01-15 03:44:09 +08:00
Rémi Verschelde
85b066aa78 Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
Qbieshay
4e52ba63af Added documentation to particles_request_process_time 2025-01-13 22:49:55 +01:00
David House
e6daec9cf8 Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
Rémi Verschelde
133db1fd60 Merge pull request #92089 from QbieShay/qbe/particle_seek
Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
QbieShay
e9eb0b6082 Implemented tools around particles seed randomization.
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
Rémi Verschelde
21721ae344 Merge pull request #87260 from Calinou/tonemap-add-agx
Add AgX tonemapper option to Environment
2025-01-08 18:20:03 +01:00
Hugo Locurcio
084e84be78
Add AgX tonemapper option to Environment
Technical implementation notes:

- Moved linearization step to before the outset matrix is applied and
  changed polynomial contrast curve approximation.
  - This does *not* implement Blender's chroma rotation to address hue shift.
    This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.

Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2025-01-08 17:01:16 +01:00
Aarni Koskela
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Stuart Carnie
11dc4f2e5e Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
Rémi Verschelde
7ccc00d787
Merge pull request #99242 from RedMser/fix-todos-in-classref
Fix TODO comments in class reference
2025-01-03 00:48:04 +01:00
ze2j
97b093617d Follow-up of ArrayMesh::surface_remove addition 2024-12-20 10:53:43 +01:00
Thaddeus Crews
b715fabd70
Merge pull request #76371 from ze2j/array_mesh_surface_remove
Add `ArrayMesh::surface_remove`
2024-12-19 19:59:56 -06:00
Thaddeus Crews
d3e5b62ea2
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
Implement 2D instance uniforms
2024-12-19 19:59:37 -06:00
kobewi
ceefc0d38a Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
2024-12-17 23:59:16 +01:00
Rémi Verschelde
d60c0e21a6
Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
Allow changing the anisotropic filter level at run-time per Viewport
2024-12-17 16:18:38 +01:00
landervr
05010180ce ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
tetrapod00
141737d168 Docs: Standardize names and terms for renderers 2024-11-29 19:53:52 -08:00
Wagner
6995b6a03e Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
ze2j
97e0b43faa Add ArrayMesh::surface_remove 2024-11-27 13:46:15 +01:00
Thaddeus Crews
fd4c29a189
Merge pull request #98683 from clayjohn/wireframe
Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
clayjohn
90b4b48b5a Ensure shadow material and mesh are not used with wireframe mode
And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
David House
6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
Fixed style error.

Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
RedMser
30a573e110 Fix TODO comments in class reference 2024-11-14 20:42:13 +01:00
Thaddeus Crews
2c31bd767c
Merge pull request #99020 from Mickeon/documentation-example-pruning-2
Clean up more `[b]Example:[/b]` lines from the class reference
2024-11-12 09:28:02 -06:00
Thaddeus Crews
4b447ec4e5
Merge pull request #85430 from Calinou/os-expose-rendering-driver-method
Expose RenderingServer methods to get rendering driver and method name
2024-11-11 14:18:10 -06:00
Micky
932b1c434c Clean up more [b]Example:[/b] lines from the class reference 2024-11-11 12:05:34 +01:00
Micky
5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
Thaddeus Crews
11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
maxime.chambefort
6f846eb5c5 Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Clay John
cdf45f73ab
Merge pull request #96893 from tetrapod00/docs-crosslink-antialiasing
Docs: Add cross-links to antialiasing project settings
2024-10-17 16:54:19 -07:00
Dario
e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Hugo Locurcio
4a70ac2948
Expose RenderingServer methods to get rendering driver and method name
This is useful for troubleshooting purposes and debug menus.
2024-10-02 16:07:45 +02:00
Max Hilbrunner
a6997d37cc Docs: remove duplicate words 2024-09-30 12:21:30 +02:00
Rémi Verschelde
052b122108
Merge pull request #96184 from biswas08433/patch-1
Clarify transform data ordering in `RenderingServer.multimesh_set_buffer`
2024-09-26 12:45:35 +02:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator 2024-09-25 12:34:23 +02:00
biswas08433
1536f5ec79
Clarify transform data ordering in RenderingServer.multimesh_set_buffer 2024-09-23 09:29:20 +02:00
David Snopek
1a6f8512bc Add external texture support (GLES3)
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
Rémi Verschelde
2be730a05b
Merge pull request #97231 from timothyqiu/missing-period
Add missing period for sentences in classref
2024-09-20 16:26:35 +02:00
Haoyu Qiu
9e1121a18c Add missing period for sentences in classref 2024-09-20 19:33:32 +08:00
Jiří Švejda
c4bea28e17 Fix typo in CompositorEffect documentation 2024-09-19 22:26:23 +02:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
David Snopek
7d56b09f23 Expose a function to create textures from a native handle in the compatibility renderer 2024-09-19 09:05:32 -05:00
Kiisu_Master
3a1160bff1
Fix typo in RenderingServer docs 2024-09-13 21:57:51 +03:00
tetrapod00
461283887f Docs: Add cross-links to antialiasing project settings 2024-09-11 20:17:55 -07:00
Danil Alexeev
78abc3f57a
Document use of pre-calculated triangulation when drawing polygons 2024-09-04 11:31:22 +03:00
Hei
94e434b34e Expose the function 'RenderingServer.canvas_item_attach_skeleton' 2024-08-25 04:13:04 +03:00