Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								059ed731f5 
								
							 
						 
						
							
							
								
								Prevent using boolean varyings in vertex function of visual shaders  
							
							
							
						 
						
							2024-12-12 14:35:49 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									rune-scape 
								
							 
						 
						
							
							
							
							
								
							
							
								d58b2e879f 
								
							 
						 
						
							
							
								
								Get rid of easily removable uses of const_cast  
							
							
							
						 
						
							2024-12-01 17:50:13 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								ce833a3885 
								
							 
						 
						
							
							
								
								Add swap connection option to visual shader graph  
							
							
							
						 
						
							2024-11-15 13:02:09 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								485e7f899b 
								
							 
						 
						
							
							
								
								Add copy/paste options to preview material parameters in visual shader  
							
							
							
						 
						
							2024-11-12 22:04:44 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								43a99fba3d 
								
							 
						 
						
							
							
								
								Add alpha channel display to vec4 previews of visual shader nodes  
							
							
							
						 
						
							2024-10-18 20:00:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marius Hanl 
								
							 
						 
						
							
							
							
							
								
							
							
								74f64aaf98 
								
							 
						 
						
							
							
								
								Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.  
							
							... 
							
							
							
							- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected) 
							
						 
						
							2024-08-31 21:10:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								18895b8aac 
								
							 
						 
						
							
							
								
								Merge pull request  #93017  from Chaosus/vs_mesh_emitter_drag_and_drop  
							
							... 
							
							
							
							Allow drag & drop Mesh to create MeshEmitter in visual shaders 
							
						 
						
							2024-08-28 00:11:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f202a3d24e 
								
							 
						 
						
							
							
								
								Add a material preview to visual shader editor  
							
							
							
						 
						
							2024-08-17 08:27:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d6175a43da 
								
							 
						 
						
							
							
								
								Merge pull request  #92576  from aaronfranke/shader-lang-editors  
							
							... 
							
							
							
							Make shader language editors inherit the same base class 
							
						 
						
							2024-08-16 23:44:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								99e997ae15 
								
							 
						 
						
							
							
								
								Make shader language editors inherit the same base class  
							
							
							
						 
						
							2024-08-15 15:12:39 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								065dd099dd 
								
							 
						 
						
							
							
								
								Remove empty bind_methods()  
							
							
							
						 
						
							2024-08-15 08:24:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3bbbedc144 
								
							 
						 
						
							
							
								
								Fix visual shader not being updated when switching tabs  
							
							
							
						 
						
							2024-06-20 13:37:16 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c2d0f3bafb 
								
							 
						 
						
							
							
								
								Allow drag & drop Mesh to create MeshEmitter in visual shaders  
							
							
							
						 
						
							2024-06-11 11:27:24 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								62776842df 
								
							 
						 
						
							
							
								
								[VisualShader] Add reroute node and improve port drawing  
							
							
							
						 
						
							2024-05-13 03:26:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1bcbbe96c4 
								
							 
						 
						
							
							
								
								Organize existing code for editor plugins  
							
							
							
						 
						
							2024-04-27 11:59:58 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								429bf0281c 
								
							 
						 
						
							
							
								
								Merge pull request  #89810  from Geometror/fix-79417  
							
							... 
							
							
							
							[VisualShader] Remove invalid graph connections when ports are removed 
							
						 
						
							2024-04-08 18:42:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								0b9b479ba7 
								
							 
						 
						
							
							
								
								[VisualShader] Remove invalid graph connections when ports are removed  
							
							... 
							
							
							
							Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com> 
							
						 
						
							2024-04-08 15:31:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								a81561cbd9 
								
							 
						 
						
							
							
								
								Add GraphFrame and integrate it in VisualShader  
							
							
							
						 
						
							2024-04-04 15:11:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Muller-Castro 
								
							 
						 
						
							
							
							
							
								
							
							
								1638c1b28f 
								
							 
						 
						
							
							
								
								Add const lvalue ref to editor/* container parameters  
							
							
							
						 
						
							2024-02-26 15:28:15 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								02a33b67a8 
								
							 
						 
						
							
							
								
								Redesign the graph editor for visual shaders  
							
							
							
						 
						
							2024-02-22 20:40:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								f59419bfe0 
								
							 
						 
						
							
							
								
								Add connection-related VisualShader operations  
							
							... 
							
							
							
							- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection 
							
						 
						
							2024-01-19 11:38:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								80fb8db31f 
								
							 
						 
						
							
							
								
								Remove unnecessary assignments  
							
							... 
							
							
							
							Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> 
							
						 
						
							2023-12-13 11:06:26 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								fe4850c0d0 
								
							 
						 
						
							
							
								
								Use mingw-std-threads in MinGW builds  
							
							
							
						 
						
							2023-11-18 11:56:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bc118b36ac 
								
							 
						 
						
							
							
								
								Merge pull request  #82370  from YuriSizov/graphs-request-rename-close-delete-please  
							
							... 
							
							
							
							Rename close requests to delete requests in `GraphEdit` 
							
						 
						
							2023-10-02 13:16:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								4575cc0c6f 
								
							 
						 
						
							
							
								
								Implement drop-down list properties to the custom visual shader nodes  
							
							
							
						 
						
							2023-09-29 10:55:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								378ab38b1f 
								
							 
						 
						
							
							
								
								Rename close requests to delete requests in GraphEdit  
							
							
							
						 
						
							2023-09-26 16:41:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								5afe78bd9c 
								
							 
						 
						
							
							
								
								Clean up/refactor GraphNode and make it more flexible  
							
							... 
							
							
							
							Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming. 
							
						 
						
							2023-09-07 17:29:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								998b48f722 
								
							 
						 
						
							
							
								
								Add handling of custom visual shader nodes from GDExtension  
							
							
							
						 
						
							2023-05-06 08:19:12 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c0a3129210 
								
							 
						 
						
							
							
								
								Prevent preview error for the instance parameter in visual shader  
							
							
							
						 
						
							2023-02-03 15:28:04 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Raul Santos 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c7f4ca36a4 
								
							 
						 
						
							
							
								
								Use PropertyUsageFlags enum in parse_property  
							
							
							
						 
						
							2023-01-31 23:31:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6713e0fa5b 
								
							 
						 
						
							
							
								
								Add handling of script creation/deletion for custom visual shader nodes  
							
							
							
						 
						
							2023-01-23 15:30:17 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8180d38910 
								
							 
						 
						
							
							
								
								Fix node preview crashes after updating visual shader node  
							
							
							
						 
						
							2023-01-14 14:08:00 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fcbe7c1c2b 
								
							 
						 
						
							
							
								
								Fix various crashes of ParameterRef nodes in visual shader  
							
							
							
						 
						
							2023-01-12 14:21:59 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d95794ec8a 
								
							 
						 
						
							
							
								
								One Copyright Update to rule them all  
							
							... 
							
							
							
							As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see". 
							
						 
						
							2023-01-05 13:25:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ab17f197f0 
								
							 
						 
						
							
							
								
								Make custom visual shader nodes automatically updates from script  
							
							
							
						 
						
							2022-12-08 12:55:23 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									trollodel 
								
							 
						 
						
							
							
							
							
								
							
							
								c90d0bd84f 
								
							 
						 
						
							
							
								
								Use forward-declarations in big editor classes  
							
							
							
						 
						
							2022-11-29 09:59:43 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								8a3d2f4e0c 
								
							 
						 
						
							
							
								
								Cleanup remaining EditorUndoRedoManager usages  
							
							
							
						 
						
							2022-11-24 18:56:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								359d13cddc 
								
							 
						 
						
							
							
								
								Fix the bounds of varying popup in visual shader editor  
							
							
							
						 
						
							2022-11-16 22:05:09 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									trollodel 
								
							 
						 
						
							
							
							
							
								
							
							
								ba9e619b51 
								
							 
						 
						
							
							
								
								Use forward-declarations in EditorPlugin where possible  
							
							
							
						 
						
							2022-11-11 20:25:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bf3d981c60 
								
							 
						 
						
							
							
								
								Remove subcategory parameter from AddOption in visual shader editor  
							
							
							
						 
						
							2022-09-07 15:10:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8191b3c110 
								
							 
						 
						
							
							
								
								Rename uniform to parameter across the engine  
							
							
							
						 
						
							2022-09-01 11:42:57 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								ece3df3938 
								
							 
						 
						
							
							
								
								Add per-scene UndoRedo  
							
							
							
						 
						
							2022-08-22 18:05:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4396f03b70 
								
							 
						 
						
							
							
								
								Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode  
							
							
							
						 
						
							2022-08-15 14:39:53 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								86798d36db 
								
							 
						 
						
							
							
								
								Remove CustomPropertyEditor completely  
							
							
							
						 
						
							2022-08-01 22:57:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								9f55bd971e 
								
							 
						 
						
							
							
								
								Extract EditorResourceConversionPlugin into its own source files and clean up editor includes  
							
							
							
						 
						
							2022-07-31 21:14:15 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f05fce405e 
								
							 
						 
						
							
							
								
								Fix visual shader graph not correctly updating when multiple tabs opened  
							
							
							
						 
						
							2022-07-16 16:43:06 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								73c102f272 
								
							 
						 
						
							
							
								
								Redo the shader editor  
							
							... 
							
							
							
							* Shader editor is permanent (no longer transient).
* Can edit multiple files at the same time.
Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them). 
							
						 
						
							2022-05-28 11:03:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								45af29da80 
								
							 
						 
						
							
							
								
								Add a new HashSet template  
							
							... 
							
							
							
							* Intended to replace RBSet in most cases.
* Optimized for iteration speed 
							
						 
						
							2022-05-20 22:40:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c84d050980 
								
							 
						 
						
							
							
								
								Add node list param to GraphEdit::delete_nodes_request signal  
							
							
							
						 
						
							2022-05-17 13:28:21 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								746dddc067 
								
							 
						 
						
							
							
								
								Replace most uses of Map by HashMap  
							
							... 
							
							
							
							* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated! 
							
						 
						
							2022-05-16 10:37:48 +02:00