kobewi
266b569641
Silence missing icon error if UID cache is missing
2025-02-10 17:09:34 +01:00
Lanza
554d419836
Fix theme options in project manager incorrectly using translated text
2025-01-14 10:32:24 +08:00
Rémi Verschelde
f18bb5ba1a
Merge pull request #100999 from KoBeWi/theme_wariat
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Fix ProjectTag button variation
2025-01-06 22:48:16 +01:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
kobewi
c1cdcad96a
Fix ProjectTag button variation
2025-01-03 11:41:00 +01:00
Rémi Verschelde
a17a0bc808
Merge pull request #100717 from KoBeWi/icon_uncache
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Fix icon UIDs in Project Manager
2025-01-03 02:01:24 +01:00
kobewi
81b1138a7f
Fix icon UIDs in Project Manager
2024-12-26 14:54:09 +01:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
kobewi
cb4ceb823c
Make scan for projects threaded
2024-12-12 22:31:32 +01:00
Rémi Verschelde
43ef253024
Merge pull request #95600 from MajorMcDoom/project-dialog-optional-edit
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Add an `Edit Now` option to project dialog to allow opting out of immediately opening a project after creation/import/install
2024-12-12 14:09:37 +01:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Thaddeus Crews
c153f963ce
Merge pull request #99947 from Meorge/ignore-macosx-in-zip
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Ignore `__MACOSX` directory for export template and project ZIPs
2024-12-05 14:12:22 -06:00
Malcolm Anderson
2336415623
Ignore __MACOSX directory in export template collection ZIP file and project import ZIP file
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Update editor/export/export_template_manager.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-04 13:31:26 -08:00
Thaddeus Crews
cebd37da8b
Merge pull request #99776 from peterdang1502/default-project-path-trailing-slash
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Strip any trailing slashes when reading the default project path
2024-12-03 14:40:54 -06:00
Peter
dd33e877aa
strip trailing slashes in default project path
2024-12-02 11:08:17 -05:00
kobewi
e7e3a25c1e
Fix non-empty project folder confirmation dialog
2024-11-28 13:31:51 +01:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
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Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
David Giardi
ebe1a2d7ec
Add hover state to Tree items display
2024-10-17 00:21:52 +02:00
Haoyu Qiu
8086894a8e
Create .editorconfig file only on project creation
2024-10-05 14:32:55 +08:00
Rémi Verschelde
1917bc3454
Merge pull request #97490 from Calinou/project-manager-rd-unsupported-show-gpu-name
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Show GPU name when RenderingDevice is unsupported in the project creation dialog
2024-10-02 15:01:38 +02:00
Rémi Verschelde
7b393c6cee
Merge pull request #97453 from Calinou/project-manager-enter-accepts-dialog
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Make pressing Enter confirm project creation/import in the project manager
2024-09-27 13:53:29 +02:00
Hugo Locurcio
1959dc9b62
Show GPU name when RenderingDevice is unsupported in the project creation dialog
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This helps diagnose issues on multi-GPU setups, particularly when
only one of them supports RenderingDevice-based rendering methods.
This can be the case on old laptops with an Intell Haswell IGP
and a NVIDIA Maxwell dedicated GPU, where the IGP does not support
RenderingDevice but the dedicated GPU does.
(In this case, Godot must be forced to run on the dedicated GPU
to allow using RenderingDevice-based rendering methods.)
2024-09-26 15:39:52 +02:00
Hugo Locurcio
c15fe90ac4
Make pressing Enter confirm project creation/import in the project manager
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This makes the project manager more friendly to keyboard usage.
You can now create projects more easily without touching the mouse
by opening the project manager, pressing Ctrl + N, entering a project
name and pressing Enter.
2024-09-26 02:06:30 +02:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shahriarlabib000
8f66513bad
Fix directory empty bug on Android
2024-09-10 10:10:33 +06:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
passivestar
6ed54ab9ba
Fix missing project date showing the unix epoch
2024-08-27 16:03:19 +04:00
Rémi Verschelde
d4b6bd5b60
Merge pull request #91172 from clayjohn/detect-rd
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Disable creating RD projects in project manager if RD is not supported
2024-08-22 00:10:15 +02:00
Zi Ye
3669eb0b69
Added an "Edit Now" option to project dialog.
2024-08-15 18:54:05 -05:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
kobewi
9a8ba93963
Initialize project name when importing project
2024-08-07 13:22:55 +02:00
Rémi Verschelde
eabeafd8c3
Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directories
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[Android editor] Fix issue with importing projects
2024-08-06 23:59:20 +02:00
Rémi Verschelde
f544c461f0
Merge pull request #95082 from m4gr3d/fix_display_scale_project_settings
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[Android editor] Enable the display scale option in the Project manager's quick settings
2024-08-06 12:31:38 +02:00
kobewi
30da21f073
Fix project name cleared when browsing path
2024-08-05 14:27:37 +02:00
Fredia Huya-Kouadio
fb42b9ce65
Fix issue with import projects for the Android editor
2024-08-02 14:49:25 -07:00
Fredia Huya-Kouadio
eaf85e6582
Enable the display scale option in the Project manager's quick settings dialog
2024-08-02 12:58:06 -07:00
clayjohn
04d0e7f7a4
Check if RD is supported in the ProjectManager and disable creating RD projects if not supported.
2024-08-02 12:36:45 -07:00
jsjtxietian
092d21a2ec
Make fdialog_project up to become sibling of ProjectDialog instead of child
2024-07-19 21:03:58 +08:00
Grublady
5583ac5218
Ignore trailing slashes in new project’s path when disabling Create Folder
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In the “Create New Project” dialog, disabling the “Create Folder” slider with a trailing slash in the project path would cause it to incorrectly identify the last path component as the substring following the slash, in other words, an empty string.
By first discarding any trailing slashes when disabling the slider, the project dialog will now identify and pop the last path component as usual even when a trailing slash is present.
2024-07-08 17:10:12 -04:00
kobewi
8041dc6a55
Make project naming setting available in project manager
2024-06-21 15:53:06 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
Danil Alexeev
12430f9dce
Editor: Swap last edited date and version/warning in Project Manager
2024-06-04 12:43:59 +03:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
Rémi Verschelde
381ce56f8a
Merge pull request #90770 from kitbdev/show-version
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Display Godot version and last edited timestamp in project manager
2024-05-22 09:26:47 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00