Commit graph

22 commits

Author SHA1 Message Date
Mikael Hermansson
1006fa9c42 Skip Object::to_string when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
Mikael Hermansson
5d2a54e6b1 Improve performance of certain physics queries when using Jolt Physics 2025-02-11 11:52:05 +01:00
Thaddeus Crews
b7deb853c9
Merge pull request #102029 from mihe/jolt/area-mass-properties
Override mass properties for `Area3D` when using Jolt Physics
2025-01-28 09:03:40 -06:00
Thaddeus Crews
e5498020b6
Merge pull request #101815 from mihe/jolt/no-post-step
Refactor post-step operations in Jolt module to be done as needed
2025-01-26 11:49:21 -06:00
Mikael Hermansson
f380b00351 Override mass properties for Area3D when using Jolt Physics 2025-01-25 18:15:50 +01:00
Mikael Hermansson
a30410bbf5 Refactor post-step operations in Jolt module to be done as needed 2025-01-25 12:22:30 +01:00
Mikael Hermansson
f4288fb349 Fix kinematic bodies not synchronizing state when using Jolt Physics 2025-01-19 16:18:14 +01:00
Rémi Verschelde
a2971985e5 Merge pull request #101189 from mihe/jolt/defer-static-compound
Improve performance of changing compound shapes when using Jolt Physics
2025-01-13 20:22:04 +01:00
Rémi Verschelde
74682f9383 Merge pull request #101231 from mihe/jolt/init-debug-count
Fix debug contact count not being initialized when using Jolt Physics
2025-01-10 23:06:07 +01:00
Mikael Hermansson
d6b822c891 Cache value of Jolt Physics project setting bounce_velocity_threshold 2025-01-07 18:35:04 +01:00
Mikael Hermansson
174a2b6593 Fix debug contact count not being initialized when using Jolt Physics 2025-01-07 17:16:59 +01:00
Mikael Hermansson
053d92401e Improve performance of changing compound shapes when using Jolt Physics 2025-01-06 21:43:49 +01:00
Rémi Verschelde
5a8b7188af
Merge pull request #101044 from mihe/jolt/revert-100533
Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
2025-01-03 00:50:13 +01:00
Mikael Hermansson
7bed84c165 Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
This reverts commit 5bbdb4a770.
2025-01-02 20:17:05 +01:00
Mikael Hermansson
7beaddc9c0 Improve performance with many static/sleeping bodies when using Jolt Physics 2025-01-01 21:30:02 +01:00
Rémi Verschelde
4727f0707b
Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
Fixes #100557.
2024-12-21 15:15:50 +01:00
Thaddeus Crews
3a12fc89b6
Merge pull request #100473 from opsocket/fix-rigid-bodies-damping
Update damping values for jolt rigid bodies on mode switch at runtime
2024-12-19 19:59:39 -06:00
opsocket
0dd072b460 🐛 enforce bodies damping recomputation on mode switch at runtime 2024-12-18 16:07:04 -05:00
Mikael Hermansson
5bbdb4a770 Stop reporting contacts for sleeping bodies when using Jolt Physics 2024-12-17 23:20:00 +01:00
Mikael Hermansson
f6126badba Make RID allocation thread-safe when using Jolt Physics 2024-12-13 00:39:42 +01:00
Rémi Verschelde
0ba875ec29
Jolt: Fix multiple definition LTO linking issue with mingw-gcc 2024-12-12 21:31:34 +01:00
Mikael Hermansson
d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00