Mikael Hermansson
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1006fa9c42
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Skip Object::to_string when Jolt Physics is on separate thread
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2025-02-11 22:55:32 +01:00 |
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Mikael Hermansson
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5d2a54e6b1
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Improve performance of certain physics queries when using Jolt Physics
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2025-02-11 11:52:05 +01:00 |
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Thaddeus Crews
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b7deb853c9
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Merge pull request #102029 from mihe/jolt/area-mass-properties
Override mass properties for `Area3D` when using Jolt Physics
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2025-01-28 09:03:40 -06:00 |
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Thaddeus Crews
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e5498020b6
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Merge pull request #101815 from mihe/jolt/no-post-step
Refactor post-step operations in Jolt module to be done as needed
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2025-01-26 11:49:21 -06:00 |
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Mikael Hermansson
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f380b00351
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Override mass properties for Area3D when using Jolt Physics
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2025-01-25 18:15:50 +01:00 |
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Mikael Hermansson
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a30410bbf5
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Refactor post-step operations in Jolt module to be done as needed
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2025-01-25 12:22:30 +01:00 |
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Mikael Hermansson
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f4288fb349
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Fix kinematic bodies not synchronizing state when using Jolt Physics
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2025-01-19 16:18:14 +01:00 |
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Rémi Verschelde
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a2971985e5
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Merge pull request #101189 from mihe/jolt/defer-static-compound
Improve performance of changing compound shapes when using Jolt Physics
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2025-01-13 20:22:04 +01:00 |
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Rémi Verschelde
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74682f9383
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Merge pull request #101231 from mihe/jolt/init-debug-count
Fix debug contact count not being initialized when using Jolt Physics
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2025-01-10 23:06:07 +01:00 |
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Mikael Hermansson
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d6b822c891
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Cache value of Jolt Physics project setting bounce_velocity_threshold
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2025-01-07 18:35:04 +01:00 |
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Mikael Hermansson
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174a2b6593
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Fix debug contact count not being initialized when using Jolt Physics
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2025-01-07 17:16:59 +01:00 |
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Mikael Hermansson
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053d92401e
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Improve performance of changing compound shapes when using Jolt Physics
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2025-01-06 21:43:49 +01:00 |
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Rémi Verschelde
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5a8b7188af
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Merge pull request #101044 from mihe/jolt/revert-100533
Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
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2025-01-03 00:50:13 +01:00 |
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Mikael Hermansson
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7bed84c165
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Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
This reverts commit 5bbdb4a770.
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2025-01-02 20:17:05 +01:00 |
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Mikael Hermansson
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7beaddc9c0
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Improve performance with many static/sleeping bodies when using Jolt Physics
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2025-01-01 21:30:02 +01:00 |
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Rémi Verschelde
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4727f0707b
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Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
Fixes #100557.
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2024-12-21 15:15:50 +01:00 |
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Thaddeus Crews
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3a12fc89b6
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Merge pull request #100473 from opsocket/fix-rigid-bodies-damping
Update damping values for jolt rigid bodies on mode switch at runtime
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2024-12-19 19:59:39 -06:00 |
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opsocket
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0dd072b460
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🐛 enforce bodies damping recomputation on mode switch at runtime
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2024-12-18 16:07:04 -05:00 |
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Mikael Hermansson
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5bbdb4a770
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Stop reporting contacts for sleeping bodies when using Jolt Physics
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2024-12-17 23:20:00 +01:00 |
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Mikael Hermansson
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f6126badba
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Make RID allocation thread-safe when using Jolt Physics
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2024-12-13 00:39:42 +01:00 |
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Rémi Verschelde
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0ba875ec29
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Jolt: Fix multiple definition LTO linking issue with mingw-gcc
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2024-12-12 21:31:34 +01:00 |
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Mikael Hermansson
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d470c2ac6a
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Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
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2024-12-11 13:57:25 +01:00 |
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