Commit graph

74 commits

Author SHA1 Message Date
Rémi Verschelde
d19147e09a Merge pull request #101503 from devloglogan/openxr-api-action-handle
Expose OpenXR action handles to GDExtension
2025-01-13 20:22:57 +01:00
devloglogan
c5e40e11e9 Expose OpenXRAPI methods to get XrAction handles 2025-01-13 13:07:50 -06:00
devloglogan
e7f6b7ea0b Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
Thaddeus Crews
bfc66f0608
Merge pull request #100282 from devloglogan/motion-vectors-openxr
Add renderer motion vectors API for use with OpenXR
2024-12-12 16:13:36 -06:00
Bastiaan Olij
0a61ebdcea OpenXR: Add support for binding modifiers 2024-12-12 09:46:19 +11:00
devloglogan
3deb5884d7 Renderer agnostic motion vector rendering/OpenXR changes 2024-12-10 15:59:17 -06:00
Micky
eaebb3f864 Fix more miscellaneous oddities around the class reference 2024-11-12 17:44:45 +01:00
Micky
5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
David Snopek
c72eb04adb OpenXR: Allow GDExtensions to implement _on_pre_draw_viewport() and _on_post_draw_viewport() 2024-11-05 08:16:29 -06:00
Bastiaan Olij
3e36f52524 OpenXR: change bindings to 'flatten' source paths 2024-10-22 10:31:11 +11:00
David Snopek
f7e5e7a400 OpenXR: Allow extending Android surface swapchain creation from GDExtension 2024-09-20 15:42:27 -05:00
David Snopek
3afa26834a OpenXR: Support composition layers based on Android surfaces 2024-09-11 21:15:22 -05:00
Bastiaan Olij
08ffa5d89e Add support for the debug utils extension in OpenXR 2024-08-27 12:07:01 +10:00
Bastiaan Olij
d9ab2c3195 OpenXR: Add support for visibility mask 2024-08-20 10:47:17 +10:00
Haoyu Qiu
7cf9ed5f65 Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
Bastiaan Olij
6582be0c50 OpenXR: Fix updating swapchain for foveation 2024-05-20 12:23:56 +10:00
Rémi Verschelde
316b87dc5f
Merge pull request #91485 from dsnopek/openxr-composition-layers-hole-punch
OpenXR: Allow composition layers to enable hole punching
2024-05-07 21:52:49 +02:00
David Snopek
666bf60e36 OpenXR: Allow composition layers to enable hole punching 2024-05-07 10:02:32 -05:00
Bastiaan Olij
9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
Bastiaan Olij
527c30c594 Add support for OpenXR hand interaction extension 2024-05-02 19:15:02 +10:00
Bastiaan Olij
cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
Rémi Verschelde
bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
Malcolm Nixon
823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
Rémi Verschelde
d06cb2e57d
Merge pull request #90761 from dsnopek/openxr-composition-layers-experimental
Mark `OpenXRCompositionLayer` and its children as experimental
2024-04-18 12:24:40 +02:00
David Snopek
a094ff377d Mark OpenXRCompositionLayer and its children as experimental 2024-04-16 11:02:44 -05:00
David Snopek
dfca388d75 Revert OpenXRHand to its pre-SkeletonModifier3D state 2024-04-16 10:36:43 -05:00
Rémi Verschelde
0fd440e95f
Merge pull request #90374 from BastiaanOlij/openxr_refresh_rate_signal
OpenXR: Add refresh rate signal support
2024-04-08 18:42:38 +02:00
Rémi Verschelde
ad1993455a
Merge pull request #90286 from dsnopek/openxr-composition-layers-intersects-ray
Add `intersects_ray()` method to `OpenXRCompositionLayer`
2024-04-08 11:21:18 +02:00
Rémi Verschelde
59cfa0ef75
Merge pull request #90237 from dsnopek/openxr-composition-layers-extension-properties
Allow OpenXR extensions to add properties to the OpenXRCompositionLayer node
2024-04-08 11:21:05 +02:00
Bastiaan Olij
148ff6a47f OpenXR: Add refresh rate signal support 2024-04-08 12:36:17 +10:00
David Snopek
025f2b8e7c Add intersects_ray() method to OpenXRCompositionLayer 2024-04-06 08:37:30 -05:00
David Snopek
fddf6dc651 Allow OpenXR extensions to add properties to the OpenXRCompositionLayer node 2024-04-05 07:18:32 -05:00
Silc Lizard (Tokage) Renew
04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
David Snopek
0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
David Snopek
308a6a4734 OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-03-13 17:53:15 -05:00
A Thousand Ships
24c9d442e9
[Doc] Fix some incorrect uses of a/an 2024-03-13 21:20:28 +01:00
Micky
c54e09a5a3 Overhaul some "uncommon" wording in class reference 2024-03-01 15:32:38 +01:00
David Snopek
2184fa9698 Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
Logan Lang
74413f5609 expose OpenXR hand tracker handles 2024-02-19 16:31:10 -06:00
Rémi Verschelde
482473aee6
Merge pull request #88311 from devloglogan/xr-suggested-tracker-names
Enable getting suggested tracker names from OpenXR extensions
2024-02-14 10:59:52 +01:00
Logan Lang
3ee258effe enable getting suggested tracker names from OpenXR extensions 2024-02-13 18:33:41 -06:00
David Snopek
c82d0ea6a2 Fix type-o in OpenXRAPIExtension docs for is_environment_blend_mode_alpha_supported() 2024-02-13 14:51:22 -06:00
David Snopek
e74a0f4b09 OpenXR: Allow moving vendor passthrough extensions to GDExtension 2024-02-03 12:40:41 -06:00
David Snopek
3d2cbb216e OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension 2024-01-25 10:24:39 -06:00
Malcolm Nixon
c316eee929 Add bone update option to OpenXRHand to allow preserving original hand scale.
This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00
Bastiaan Olij
4c806c03df OpenXR: Add support for hand tracking source extension 2024-01-10 16:58:40 +11:00
Malcolm Nixon
5b8b2a4e70 Add ability to drive full-body avatars using OpenXRHand
This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
Bastiaan Olij
caddce14dd Add 3D MSAA and scaling support to GLES3 2023-12-05 10:01:00 +11:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
Bastiaan Olij
50693a5420 OpenXR - add access to hand joint validity flags 2023-10-05 13:37:26 +11:00