Commit graph

133 commits

Author SHA1 Message Date
Rémi Verschelde
ede3d21519 Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug
Fixes #99534.
2025-02-04 22:19:56 +01:00
Aarni Koskela
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Yufeng Ying
180c1b1cfa Remove dead code. 2024-12-12 23:40:25 +08:00
Chaosus
7adb986e15 Fix orphan strings in AnimationNodeStateMachine 2024-12-11 11:08:23 +03:00
Lukas Tenbrink
b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
Rémi Verschelde
d6b20fd7e5
Merge pull request #98402 from vaner-org/highlight-node-neighbours
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
2024-12-02 15:50:22 +01:00
lullabyist
366fa9ff39 Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
Applied suggestions from code review
2024-12-01 18:21:09 +05:30
nazarii
76208f7155 Implement array based hash map 2024-10-24 21:34:12 +03:00
Silc Lizard (Tokage) Renew
4de79fed45 Determine break_loop_at_end 1 frame earlier using prediction by delta 2024-07-28 15:55:41 +09:00
Silc Lizard (Tokage) Renew
88e590c9d3 Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
Silc Lizard (Tokage) Renew
7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName 2024-07-13 17:32:31 +09:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
f69fab5bfd
Merge pull request #89575 from TokageItLab/move-loop-check-state
Move the line of infinity loop checking in AnimationStateMachine
2024-04-04 14:31:28 +02:00
Silc Lizard (Tokage) Renew
6dd410854c Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
Silc Lizard (Tokage) Renew
b8d555c74b Move the line of infinity loop checking in AnimationStateMachine 2024-03-17 00:51:36 +09:00
Micky
cd2032a90b Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
Micky
e5c1da1c61 Add Autocompletion for AnimationNodeStateMachine & BlendTree 2024-01-06 17:03:46 +01:00
Silc Lizard (Tokage) Renew
5acf6b4ca6 Remove differences of the code between old AnimationTree and Mixer 2023-12-06 02:29:29 +09:00
Silc Lizard (Tokage) Renew
599f0dbf97 Fix GroupedStateMachine reset 2023-09-30 10:37:46 +09:00
Silc Lizard (Tokage) Renew
1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
A Thousand Ships
a29416e332 [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
Silc Lizard (Tokage) Renew
fc40ba21cd Fix infinity loop state can't break 2023-07-07 16:12:37 +09:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Juan Linietsky
1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Yuri Sizov
0562decf34 Unexpose AnimationTrackEditPlugin as not implemented 2023-04-25 11:38:17 +02:00
Silc Renew
991e6e90ba Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Silc Renew
fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method 2023-02-05 06:24:14 +09:00
Silc Renew
4525181c2d Make restart in NodeStateMachine / NodeTransition optional 2023-02-01 03:57:11 +09:00
SaracenOne
02a82c9531 Add indicator for state machine transition fade progress and position of state transitioning from. 2023-01-25 10:17:55 +00:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
Rémi Verschelde
285e6ed9a5
Merge pull request #71840 from TokageItLab/fix-travel-reset
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Silc Renew
a6d8afc90c Fix weird behavior of teleporting to self-state when reset is false 2023-01-22 16:16:48 +09:00
Silc Renew
8b04f58604 Expose fading_from_node from StateMachine 2023-01-22 15:50:53 +09:00
Silc Renew
e480262c53 Allow AnimationNodes to restart when transitioning to the same state 2023-01-19 03:10:59 +09:00
Silc Renew
8bfaf098c7 Add next/reset function to AnimationStateMachine 2023-01-19 03:10:45 +09:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Silc Renew
74e0903bb8 Fix wrong AnimationStateMachine process for end of fading 2022-12-26 13:08:08 +09:00
Rémi Verschelde
ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
Silc Renew
95abe32b76 Fix StateMachine cannot connect nodes bug 2022-12-21 06:30:33 +09:00
Silc Renew
4cd144d5fb Add animation_started/finished signals to AnimationTree 2022-12-21 01:20:22 +09:00
Silc Renew
bd0541c25b Fixed a bug where negative Blend values were being discarded 2022-12-20 03:41:57 +09:00
SaracenOne
092dbe52a9 Change auto_advance flag to advance_mode enum and unify with disabled flag.
Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
Silc Renew
1fc3833617 Refactor process of animation to retrive keys more exactly 2022-12-01 22:07:47 +09:00
Silc Renew
c1ec99f0e1 Refactor process of AnimationTree for end of animation 2022-11-22 18:12:45 +09:00
Rémi Verschelde
c723125dfc Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
Remove expression base node for transitions
2022-10-07 14:23:00 +02:00
Guilherme Sousa
12940e53c1 Remove expression base node for transitions 2022-10-07 11:13:43 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00