A Thousand Ships 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a1846b27ea 
								
							 
						 
						
							
							
								
								Improve use of Ref.is_null/valid  
							
							... 
							
							
							
							Use `is_null` over `!is_valid` and vice versa. 
							
						 
						
							2024-12-23 16:35:02 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								ed83e5ee4b 
								
							 
						 
						
							
							
								
								Fix shader compilation errors when using MSDF fonts with Label3D nodes  
							
							
							
						 
						
							2024-12-20 17:30:55 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								4bfc6f8d70 
								
							 
						 
						
							
							
								
								Fix deadlock possibility in threaded load of materials  
							
							
							
						 
						
							2024-12-13 12:49:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3dfc832272 
								
							 
						 
						
							
							
								
								Replace textureSize() with a uniform in BaseMaterial3D for MSDF rendering  
							
							... 
							
							
							
							This uniform was already defined for other uses previously.
`textureSize()` is known to be slow on mobile platforms due to how
the drivers implement it there, so it's best avoided. 
							
						 
						
							2024-12-11 15:44:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								70ff57b5f3 
								
							 
						 
						
							
							
								
								Merge pull request  #99716  from DarioSamo/material-dirty-updates  
							
							... 
							
							
							
							Restore dirty list for BaseMaterial3D but don't use it on resource loader. 
							
						 
						
							2024-12-03 14:40:41 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dario 
								
							 
						 
						
							
							
							
							
								
							
							
								34a19f07a4 
								
							 
						 
						
							
							
								
								Restore dirty list for BaseMaterial3D but don't use it on resource loader.  
							
							
							
						 
						
							2024-11-27 10:37:19 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								9e34e45480 
								
							 
						 
						
							
							
								
								Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane  
							
							
							
						 
						
							2024-11-26 21:43:46 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								b9d25580ce 
								
							 
						 
						
							
							
								
								Fix implementation of property_can_revert() in various classes  
							
							
							
						 
						
							2024-10-04 23:02:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dario 
								
							 
						 
						
							
							
							
							
								
							
							
								e2c6daf7ef 
								
							 
						 
						
							
							
								
								Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.  
							
							... 
							
							
							
							- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process. 
							
						 
						
							2024-10-02 15:11:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								41ffc696d2 
								
							 
						 
						
							
							
								
								Merge pull request  #93449  from Calinou/basematerial3d-refraction-use-depth-comparison  
							
							... 
							
							
							
							Fix BaseMaterial3D refracting objects located in front of the material 
							
						 
						
							2024-10-01 17:30:20 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8a485ff658 
								
							 
						 
						
							
							
								
								Fix BaseMaterial3D refracting objects located in front of the material  
							
							... 
							
							
							
							Depth comparison is now used to prevent refraction from occurring
if the pixel being refracted is located in front of the object.
For pixels slightly behind the object, a `smoothstep()` curve
is used to progressively increases refraction intensity
as the distance between the object and the refraction increases.
This avoids sudden discontinuities in the refraction.
Co-authored-by: GeneralLegendary <generallegendary456@gmail.com> 
							
						 
						
							2024-09-26 15:12:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Snopek 
								
							 
						 
						
							
							
							
							
								
							
							
								c2af6bcb59 
								
							 
						 
						
							
							
								
								GDExtension: Mark virtual function as is_required in extension_api.json  
							
							... 
							
							
							
							Co-authored-by: Jovan Gerodetti <jovan.gerodetti@titannano.de> 
							
						 
						
							2024-09-11 16:48:14 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									A Thousand Ships 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								194bdde947 
								
							 
						 
						
							
							
								
								Cleanup of raw nullptr checks with Ref  
							
							... 
							
							
							
							Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc. 
							
						 
						
							2024-08-31 15:01:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rakka Rage 
								
							 
						 
						
							
							
							
							
								
							
							
								ba23b22153 
								
							 
						 
						
							
							
								
								Enable revert button for ShaderMaterial::next_pass and ShaderMaterial::render_priority.  
							
							
							
						 
						
							2024-08-22 16:28:59 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								72c7e51905 
								
							 
						 
						
							
							
								
								Use PackedVector4Array instead of float array for vec4 array uniform  
							
							
							
						 
						
							2024-06-28 13:34:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								281e0e6a5b 
								
							 
						 
						
							
							
								
								Allow BaseMaterial3D height/dither fade to work with Compatibility rendering  
							
							... 
							
							
							
							Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required. 
							
						 
						
							2024-06-22 00:57:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									BlueCube3310 
								
							 
						 
						
							
							
							
							
								
							
							
								ea683cd152 
								
							 
						 
						
							
							
								
								Material: Fix marking as ready  
							
							
							
						 
						
							2024-06-13 13:12:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2c50e87f60 
								
							 
						 
						
							
							
								
								Merge pull request  #89470  from jsjtxietian/msdf-uv  
							
							... 
							
							
							
							Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time 
							
						 
						
							2024-05-29 22:13:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bdefe53992 
								
							 
						 
						
							
							
								
								Merge pull request  #91909  from KoBeWi/have_fun_reviewing_this  
							
							... 
							
							
							
							Use Core/Scene stringnames consistently 
							
						 
						
							2024-05-14 12:07:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								413c11357d 
								
							 
						 
						
							
							
								
								Use Core/Scene stringnames consistently  
							
							
							
						 
						
							2024-05-13 23:41:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								187e5ef258 
								
							 
						 
						
							
							
								
								Let materials' shaders update happen on loader threads  
							
							
							
						 
						
							2024-05-06 19:40:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									QbieShay 
								
							 
						 
						
							
							
							
							
								
							
							
								41a2b0e83e 
								
							 
						 
						
							
							
								
								Added premult alpha blending to 3D (spatial) shaders.  
							
							... 
							
							
							
							Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com> 
							
						 
						
							2024-05-01 00:53:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								0c0723c659 
								
							 
						 
						
							
							
								
								Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time  
							
							
							
						 
						
							2024-03-15 12:52:28 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1e2b8992ae 
								
							 
						 
						
							
							
								
								Use raw string literals for BaseMaterial3D shader code generation  
							
							... 
							
							
							
							- Add range hints to all uniforms that match the BaseMaterial3D
  property hints, so that ranges in the inspector remain identical
  after converting to a shader.
- Add comments to describe selected options within the shader.
  This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide. 
							
						 
						
							2024-03-13 23:54:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								f4c6c807eb 
								
							 
						 
						
							
							
								
								Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader  
							
							
							
						 
						
							2024-03-12 17:10:58 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Micky 
								
							 
						 
						
							
							
							
							
								
							
							
								cd2032a90b 
								
							 
						 
						
							
							
								
								Optimise Object's get_argument_options  
							
							
							
						 
						
							2024-02-29 18:00:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Erik Johnson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								eab95698cd 
								
							 
						 
						
							
							
								
								Fix shadows for billboarded Sprite3D's  
							
							
							
						 
						
							2024-02-13 10:36:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								f04b584ed3 
								
							 
						 
						
							
							
								
								Fix ShaderMaterial::_property_get_revert crash when given non-exist p_name  
							
							
							
						 
						
							2024-01-29 10:39:51 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Muller-Castro 
								
							 
						 
						
							
							
							
							
								
							
							
								96a95cb974 
								
							 
						 
						
							
							
								
								Add const lvalue ref to container parameters  
							
							
							
						 
						
							2024-01-05 14:49:57 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Micky 
								
							 
						 
						
							
							
							
							
								
							
							
								ca2f340384 
								
							 
						 
						
							
							
								
								Fix missing autocompletion for inheriting classes  
							
							
							
						 
						
							2024-01-03 00:13:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								70959a9c04 
								
							 
						 
						
							
							
								
								Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial  
							
							
							
						 
						
							2023-11-23 15:18:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bitsawer 
								
							 
						 
						
							
							
							
							
								
							
							
								1ec97a7b91 
								
							 
						 
						
							
							
								
								Fix several Material texture parameter updates  
							
							
							
						 
						
							2023-11-01 03:10:46 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Raffaele Picca 
								
							 
						 
						
							
							
							
							
								
							
							
								73918b0c70 
								
							 
						 
						
							
							
								
								Fixing incorrect normal map when using triplanar world mapping and mesh rotation  
							
							
							
						 
						
							2023-10-23 14:53:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bitsawer 
								
							 
						 
						
							
							
							
							
								
							
							
								45f2ef4c0f 
								
							 
						 
						
							
							
								
								Fix BaseMaterial3D update with certain material settings  
							
							
							
						 
						
							2023-10-11 13:51:52 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Milan Gruner 
								
							 
						 
						
							
							
							
							
								
							
							
								45a33cc749 
								
							 
						 
						
							
							
								
								Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog  
							
							
							
						 
						
							2023-09-05 18:15:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									detomon 
								
							 
						 
						
							
							
							
							
								
							
							
								d275a7487d 
								
							 
						 
						
							
							
								
								Initialize MSDF parameters in BaseMaterial3D with default  
							
							
							
						 
						
							2023-07-28 13:24:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								de4a3fa151 
								
							 
						 
						
							
							
								
								Unify and streamline connecting to Resource changes  
							
							
							
						 
						
							2023-07-17 19:35:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								581d081ded 
								
							 
						 
						
							
							
								
								Take eye offset into account for depth in StandardMaterial3D  
							
							
							
						 
						
							2023-07-06 21:13:46 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								166643df32 
								
							 
						 
						
							
							
								
								Merge pull request  #74937  from bitsawer/fix_uniform_storage  
							
							... 
							
							
							
							Fix shader uniform storage conversions and crash 
							
						 
						
							2023-06-09 11:04:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								197b54370a 
								
							 
						 
						
							
							
								
								Fix materials' shaders not updated if loaded on a non-main thread  
							
							
							
						 
						
							2023-05-31 12:50:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bitsawer 
								
							 
						 
						
							
							
							
							
								
							
							
								23c375d6b4 
								
							 
						 
						
							
							
								
								Fix shader uniform storage conversions and crash  
							
							
							
						 
						
							2023-05-29 15:17:13 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									RedworkDE 
								
							 
						 
						
							
							
							
							
								
							
							
								69f2bc2751 
								
							 
						 
						
							
							
								
								Improve SelfList and fix error in BaseMaterial3D when running doctool  
							
							
							
						 
						
							2023-05-22 16:38:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								b6647a5808 
								
							 
						 
						
							
							
								
								Avoid sync issues in materials with scheduled shader updates  
							
							
							
						 
						
							2023-05-10 18:53:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Clay John 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								12e4323f17 
								
							 
						 
						
							
							
								
								Merge pull request  #75427  from Chaosus/shader_fix_groups_ordering  
							
							... 
							
							
							
							Fix shader uniform groups to prevent it sorting in alphabet order 
							
						 
						
							2023-05-05 09:08:37 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bitsawer 
								
							 
						 
						
							
							
							
							
								
							
							
								35b06f05a2 
								
							 
						 
						
							
							
								
								Revert "Fix ShaderMaterial uniform type changes"  
							
							... 
							
							
							
							This reverts commit e55c6bfb7b 
							
						 
						
							2023-04-28 11:37:29 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bitsawer 
								
							 
						 
						
							
							
							
							
								
							
							
								e55c6bfb7b 
								
							 
						 
						
							
							
								
								Fix ShaderMaterial uniform type changes  
							
							
							
						 
						
							2023-04-25 15:01:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								9be0a73294 
								
							 
						 
						
							
							
								
								Add EXPOSURE built in to spatial shaders  
							
							... 
							
							
							
							This allows users to restore light values to pre-pre-exposure amounts 
							
						 
						
							2023-04-12 10:35:13 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8ea4acee49 
								
							 
						 
						
							
							
								
								Fix shader uniform groups to prevent it sorting in alphabet order  
							
							
							
						 
						
							2023-03-28 18:36:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								c69b14e96e 
								
							 
						 
						
							
							
								
								Add warnings for unsupported features in mobile and gl_compatibility backends  
							
							
							
						 
						
							2023-02-26 12:28:02 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								34fd128723 
								
							 
						 
						
							
							
								
								Fix shader parameter assign  
							
							... 
							
							
							
							-Make sure the remap is created properly if never assigned before.
Fixes  #72923 . Supersedes #73066 . 
							
						 
						
							2023-02-18 13:13:54 +01:00