aaronp64 
								
							 
						 
						
							
							
							
							
								
							
							
								c4db6687f9 
								
							 
						 
						
							
							
								
								Generate global code for VisualShader nodes that connect to VaryingSetters  
							
							 
							
							... 
							
							
							
							Updated visual shader code to call generate_global_per_node() for nodes connected to VaryingSetter nodes, even if they don't connect directly to Output. 
							
						 
						
							2025-01-16 15:14:12 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									A Thousand Ships 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a1846b27ea 
								
							 
						 
						
							
							
								
								Improve use of Ref.is_null/valid  
							
							 
							
							... 
							
							
							
							Use `is_null` over `!is_valid` and vice versa. 
							
						 
						
							2024-12-23 16:35:02 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yufeng Ying 
								
							 
						 
						
							
							
							
							
								
							
							
								73d85f46c9 
								
							 
						 
						
							
							
								
								Remove unused headers in scene.  
							
							 
							
							... 
							
							
							
							Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> 
							
						 
						
							2024-12-24 00:40:09 +08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lukas Tenbrink 
								
							 
						 
						
							
							
							
							
								
							
							
								b5c31ebb41 
								
							 
						 
						
							
							
								
								Add contains_char() for single-character 'contains' calls.  
							
							 
							
							
							
						 
						
							2024-12-06 20:23:35 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									rune-scape 
								
							 
						 
						
							
							
							
							
								
							
							
								d58b2e879f 
								
							 
						 
						
							
							
								
								Get rid of easily removable uses of const_cast  
							
							 
							
							
							
						 
						
							2024-12-01 17:50:13 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								a64b3fd3f8 
								
							 
						 
						
							
							
								
								Allow SCREEN_UV to be used in light function of spatial shader  
							
							 
							
							
							
						 
						
							2024-11-19 11:39:49 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								90ce26a27b 
								
							 
						 
						
							
							
								
								Merge pull request  #94889  from rune-scape/no-const-list-erase  
							
							 
							
							... 
							
							
							
							Remove const_cast in `List::erase` 
							
						 
						
							2024-11-10 12:12:34 -06:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									rune-scape 
								
							 
						 
						
							
							
							
							
								
							
							
								a47daa0a44 
								
							 
						 
						
							
							
								
								Avoid const_cast in List::erase by requiring mutable elements  
							
							 
							
							
							
						 
						
							2024-11-08 00:10:08 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6cef0a17fb 
								
							 
						 
						
							
							
								
								Merge pull request  #98571  from timothyqiu/pname-no-editor  
							
							 
							
							... 
							
							
							
							Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation 
							
						 
						
							2024-11-05 18:36:10 -06:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Haoyu Qiu 
								
							 
						 
						
							
							
							
							
								
							
							
								d47425b35f 
								
							 
						 
						
							
							
								
								Don't mark PROPERTY_USAGE_NO_EDITOR properties for translation  
							
							 
							
							... 
							
							
							
							Using `PNAME()` on these properties are redundant as they won't be displayed
in the editor and some of them will be automatically ignored by the
extraction script. 
							
						 
						
							2024-10-26 22:09:21 +08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								43a99fba3d 
								
							 
						 
						
							
							
								
								Add alpha channel display to vec4 previews of visual shader nodes  
							
							 
							
							
							
						 
						
							2024-10-18 20:00:10 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9dfc41568a 
								
							 
						 
						
							
							
								
								Merge pull request  #95984  from timothyqiu/what-identifier  
							
							 
							
							... 
							
							
							
							Add `String.is_valid_unicode_identifier()` 
							
						 
						
							2024-08-27 16:55:06 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								21bcff00e9 
								
							 
						 
						
							
							
								
								Merge pull request  #95126  from Chaosus/shader_cubemap_fix  
							
							 
							
							... 
							
							
							
							Allow setting a cubemap as default parameter to shader 
							
						 
						
							2024-08-27 16:54:50 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								db251a3f99 
								
							 
						 
						
							
							
								
								Allow setting a cubemap as default parameter to shader  
							
							 
							
							
							
						 
						
							2024-08-27 09:43:05 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								f538376c3b 
								
							 
						 
						
							
							
								
								Add CLIP_SPACE_FAR built-in to spatial shader  
							
							 
							
							
							
						 
						
							2024-08-27 08:48:46 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Haoyu Qiu 
								
							 
						 
						
							
							
							
							
								
							
							
								8bf4ecc026 
								
							 
						 
						
							
							
								
								Add String.is_valid_unicode_identifier()  
							
							 
							
							... 
							
							
							
							- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()` 
							
						 
						
							2024-08-27 11:34:08 +08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0125b0eb03 
								
							 
						 
						
							
							
								
								Merge pull request  #94215  from Chaosus/vs_preview_and_param_list  
							
							 
							
							... 
							
							
							
							Add a material preview to visual shader editor 
							
						 
						
							2024-08-26 23:28:46 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								eef236db63 
								
							 
						 
						
							
							
								
								Fix visual shader inputs to follow the alphabet order  
							
							 
							
							
							
						 
						
							2024-08-20 20:51:47 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f202a3d24e 
								
							 
						 
						
							
							
								
								Add a material preview to visual shader editor  
							
							 
							
							
							
						 
						
							2024-08-17 08:27:54 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1346aaf4e7 
								
							 
						 
						
							
							
								
								Merge pull request  #95465  from jsjtxietian/remove-category-warning  
							
							 
							
							... 
							
							
							
							Remove `missing a category` warning in visual shader node 
							
						 
						
							2024-08-16 14:34:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								c7249f41e9 
								
							 
						 
						
							
							
								
								Remove missing a category warning in visual shader node  
							
							 
							
							
							
						 
						
							2024-08-13 12:20:59 +08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									tetrapod00 
								
							 
						 
						
							
							
							
							
								
							
							
								b9876b626d 
								
							 
						 
						
							
							
								
								Change "Node3D" to "Spatial" in VisualShader resource  
							
							 
							
							
							
						 
						
							2024-08-12 21:04:13 -07:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								14c36b733c 
								
							 
						 
						
							
							
								
								Fix internal connection count decreased if visual shader node removed  
							
							 
							
							
							
						 
						
							2024-07-18 11:40:02 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								92aa01f937 
								
							 
						 
						
							
							
								
								Add few new outputs to the visual shaders  
							
							 
							
							
							
						 
						
							2024-07-12 17:12:22 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								537316098f 
								
							 
						 
						
							
							
								
								Fix bugs in visual shader varyings  
							
							 
							
							
							
						 
						
							2024-06-16 16:58:46 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								99fa6ee6c4 
								
							 
						 
						
							
							
								
								Fix incorrect preview port in visual shader  
							
							 
							
							
							
						 
						
							2024-06-14 12:31:34 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0d1f2396d5 
								
							 
						 
						
							
							
								
								Merge pull request  #92847  from aaronp64/varying_getter_port_type  
							
							 
							
							... 
							
							
							
							Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader 
							
						 
						
							2024-06-11 16:59:25 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5fcd9803cd 
								
							 
						 
						
							
							
								
								Merge pull request  #90850  from AlexeyBond/patch-1  
							
							 
							
							... 
							
							
							
							Handle Vector4 default input values in visual shaders 
							
						 
						
							2024-06-07 23:29:19 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aaronp64 
								
							 
						 
						
							
							
							
							
								
							
							
								73343a2e7f 
								
							 
						 
						
							
							
								
								Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader  
							
							 
							
							... 
							
							
							
							When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader.  This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type.  Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.
Fixes  #92832  
							
						 
						
							2024-06-06 15:21:21 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								413c11357d 
								
							 
						 
						
							
							
								
								Use Core/Scene stringnames consistently  
							
							 
							
							
							
						 
						
							2024-05-13 23:41:07 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								62776842df 
								
							 
						 
						
							
							
								
								[VisualShader] Add reroute node and improve port drawing  
							
							 
							
							
							
						 
						
							2024-05-13 03:26:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									A Thousand Ships 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								955d5affa8 
								
							 
						 
						
							
							
								
								Reduce and prevent unnecessary random-access to List  
							
							 
							
							... 
							
							
							
							Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable 
							
						 
						
							2024-05-04 16:08:55 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								de00cfbc01 
								
							 
						 
						
							
							
								
								Merge pull request  #90892  from Chaosus/vs_fix_expression_port_expand  
							
							 
							
							... 
							
							
							
							Prevent expanding output port in visual shader expression 
							
						 
						
							2024-05-01 09:54:57 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b1f5e9fe3a 
								
							 
						 
						
							
							
								
								Rename internal is_ascii_char to is_ascii_alphabet_char  
							
							 
							
							
							
						 
						
							2024-04-20 02:36:41 -07:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								56d843724e 
								
							 
						 
						
							
							
								
								Prevent expanding output port in visual shader expression  
							
							 
							
							
							
						 
						
							2024-04-19 11:49:10 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexey Bondarenko 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								69f2e066db 
								
							 
						 
						
							
							
								
								fix: Handle Vector4 default input values in visual shaders  
							
							 
							
							
							
						 
						
							2024-04-18 18:26:03 +06:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								735c45dc8e 
								
							 
						 
						
							
							
								
								[Compatibility] Add stub for VisualShaderNodeComment  
							
							 
							
							
							
						 
						
							2024-04-18 02:39:29 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								a81561cbd9 
								
							 
						 
						
							
							
								
								Add GraphFrame and integrate it in VisualShader  
							
							 
							
							
							
						 
						
							2024-04-04 15:11:00 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								aa12241414 
								
							 
						 
						
							
							
								
								Refactor the parsing of port names in visual shader's expressions  
							
							 
							
							
							
						 
						
							2024-03-21 16:34:37 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								02a33b67a8 
								
							 
						 
						
							
							
								
								Redesign the graph editor for visual shaders  
							
							 
							
							
							
						 
						
							2024-02-22 20:40:09 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a30fe5e7c 
								
							 
						 
						
							
							
								
								Merge pull request  #86564  from Giwayume/feature/canvas-item-shader-custom-data  
							
							 
							
							... 
							
							
							
							Support CUSTOM shader attributes in 2D 
							
						 
						
							2024-02-08 10:53:24 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								ff089f8cea 
								
							 
						 
						
							
							
								
								Check is the ref shader valid in visual shader's update_option_menu  
							
							 
							
							
							
						 
						
							2024-01-25 11:54:23 +08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Giwayume 
								
							 
						 
						
							
							
							
							
								
							
							
								bb83c4adec 
								
							 
						 
						
							
							
								
								Add custom shader attributes to Canvas Item Shaders  
							
							 
							
							
							
						 
						
							2024-01-23 14:36:39 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								f59419bfe0 
								
							 
						 
						
							
							
								
								Add connection-related VisualShader operations  
							
							 
							
							... 
							
							
							
							- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection 
							
						 
						
							2024-01-19 11:38:59 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5d306202b8 
								
							 
						 
						
							
							
								
								Merge pull request  #84348  from jsjtxietian/screen-uv-in-visual-shader-preview-should-uv  
							
							 
							
							... 
							
							
							
							Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv 
							
						 
						
							2024-01-04 14:25:21 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alistair Leslie-Hughes 
								
							 
						 
						
							
							
							
							
								
							
							
								bfd62d7cdf 
								
							 
						 
						
							
							
								
								Visual shader refacter use of connection  
							
							 
							
							
							
						 
						
							2023-12-12 07:36:28 +11:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alistair Leslie-Hughes 
								
							 
						 
						
							
							
							
							
								
							
							
								a30dc67007 
								
							 
						 
						
							
							
								
								Fix VisualShader connection use after free.  
							
							 
							
							
							
						 
						
							2023-11-14 07:34:41 +11:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								d920bdeda5 
								
							 
						 
						
							
							
								
								Fix visual shader's screen_uv input preview uses position of node  
							
							 
							
							... 
							
							
							
							rather than a sample area like uv 
							
						 
						
							2023-11-06 11:20:42 +08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								111a91a09f 
								
							 
						 
						
							
							
								
								Merge pull request  #83194  from jsjtxietian/fix-bool-varying-code-gen  
							
							 
							
							... 
							
							
							
							Fix bool varying's generated code will be modified with flat 
							
						 
						
							2023-10-13 11:45:09 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								0f7a97eba0 
								
							 
						 
						
							
							
								
								Fix bool varying's generated code will be modified with flat  
							
							 
							
							
							
						 
						
							2023-10-12 19:42:18 +08:00