Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								db251a3f99 
								
							 
						 
						
							
							
								
								Allow setting a cubemap as default parameter to shader  
							
							
							
						 
						
							2024-08-27 09:43:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f202a3d24e 
								
							 
						 
						
							
							
								
								Add a material preview to visual shader editor  
							
							
							
						 
						
							2024-08-17 08:27:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								537316098f 
								
							 
						 
						
							
							
								
								Fix bugs in visual shader varyings  
							
							
							
						 
						
							2024-06-16 16:58:46 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								62776842df 
								
							 
						 
						
							
							
								
								[VisualShader] Add reroute node and improve port drawing  
							
							
							
						 
						
							2024-05-13 03:26:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								56d843724e 
								
							 
						 
						
							
							
								
								Prevent expanding output port in visual shader expression  
							
							
							
						 
						
							2024-04-19 11:49:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								735c45dc8e 
								
							 
						 
						
							
							
								
								[Compatibility] Add stub for VisualShaderNodeComment  
							
							
							
						 
						
							2024-04-18 02:39:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								a81561cbd9 
								
							 
						 
						
							
							
								
								Add GraphFrame and integrate it in VisualShader  
							
							
							
						 
						
							2024-04-04 15:11:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								aa12241414 
								
							 
						 
						
							
							
								
								Refactor the parsing of port names in visual shader's expressions  
							
							
							
						 
						
							2024-03-21 16:34:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								02a33b67a8 
								
							 
						 
						
							
							
								
								Redesign the graph editor for visual shaders  
							
							
							
						 
						
							2024-02-22 20:40:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								ff089f8cea 
								
							 
						 
						
							
							
								
								Check is the ref shader valid in visual shader's update_option_menu  
							
							
							
						 
						
							2024-01-25 11:54:23 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								f59419bfe0 
								
							 
						 
						
							
							
								
								Add connection-related VisualShader operations  
							
							... 
							
							
							
							- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection 
							
						 
						
							2024-01-19 11:38:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								4575cc0c6f 
								
							 
						 
						
							
							
								
								Implement drop-down list properties to the custom visual shader nodes  
							
							
							
						 
						
							2023-09-29 10:55:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								5afe78bd9c 
								
							 
						 
						
							
							
								
								Clean up/refactor GraphNode and make it more flexible  
							
							... 
							
							
							
							Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming. 
							
						 
						
							2023-09-07 17:29:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								01101134f4 
								
							 
						 
						
							
							
								
								Make the dragging connections more user-friendly in visual shaders  
							
							
							
						 
						
							2023-07-20 15:00:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e4deaa2727 
								
							 
						 
						
							
							
								
								Merge pull request  #76787  from RedworkDE/avoid-localvector-copy  
							
							... 
							
							
							
							Avoid making unnecessary copies of `LocalVector` 
							
						 
						
							2023-06-20 00:01:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									RedworkDE 
								
							 
						 
						
							
							
							
							
								
							
							
								1324c7d06a 
								
							 
						 
						
							
							
								
								Avoid making unnecessary copies of LocalVector  
							
							
							
						 
						
							2023-05-06 20:39:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								998b48f722 
								
							 
						 
						
							
							
								
								Add handling of custom visual shader nodes from GDExtension  
							
							
							
						 
						
							2023-05-06 08:19:12 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c0a3129210 
								
							 
						 
						
							
							
								
								Prevent preview error for the instance parameter in visual shader  
							
							
							
						 
						
							2023-02-03 15:28:04 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Raul Santos 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9e9eac4676 
								
							 
						 
						
							
							
								
								Use enum instead of int in virtual methods return type  
							
							
							
						 
						
							2023-01-31 19:06:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f101add78b 
								
							 
						 
						
							
							
								
								Add uint type support to visual shaders  
							
							
							
						 
						
							2023-01-06 10:35:25 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d95794ec8a 
								
							 
						 
						
							
							
								
								One Copyright Update to rule them all  
							
							... 
							
							
							
							As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see". 
							
						 
						
							2023-01-05 13:25:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0103af1ddd 
								
							 
						 
						
							
							
								
								Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.  
							
							
							
						 
						
							2022-10-07 11:32:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								d1a155e3cd 
								
							 
						 
						
							
							
								
								Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1  
							
							... 
							
							
							
							Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options. 
							
						 
						
							2022-09-22 11:29:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								09c98cdde9 
								
							 
						 
						
							
							
								
								Add conversion for uniform_name property in visual shader  
							
							
							
						 
						
							2022-09-07 08:19:02 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c82bbc38a5 
								
							 
						 
						
							
							
								
								Merge pull request  #64952  from Chaosus/vs_rename_uniform_to_param  
							
							
							
						 
						
							2022-09-02 13:49:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Johan Aires Rastén 
								
							 
						 
						
							
							
							
							
								
							
							
								b7e2d45233 
								
							 
						 
						
							
							
								
								Replace Vector2(i) with Size2(i) for methods returning a size  
							
							
							
						 
						
							2022-09-01 20:04:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8191b3c110 
								
							 
						 
						
							
							
								
								Rename uniform to parameter across the engine  
							
							
							
						 
						
							2022-09-01 11:42:57 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d4a10e7e04 
								
							 
						 
						
							
							
								
								Allow using integer varyings with flat interpolation modifier  
							
							
							
						 
						
							2022-08-25 13:21:02 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								1abdffe7a0 
								
							 
						 
						
							
							
								
								Replace Array return types with TypedArray 2  
							
							
							
						 
						
							2022-08-23 23:21:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								1a24c9e14b 
								
							 
						 
						
							
							
								
								Make _validate_property a multilevel method  
							
							
							
						 
						
							2022-08-22 18:35:11 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f05fce405e 
								
							 
						 
						
							
							
								
								Fix visual shader graph not correctly updating when multiple tabs opened  
							
							
							
						 
						
							2022-07-16 16:43:06 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d6622330d7 
								
							 
						 
						
							
							
								
								Remove engine version from visual shader  
							
							
							
						 
						
							2022-06-10 13:17:16 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								45af29da80 
								
							 
						 
						
							
							
								
								Add a new HashSet template  
							
							... 
							
							
							
							* Intended to replace RBSet in most cases.
* Optimized for iteration speed 
							
						 
						
							2022-05-20 22:40:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								746dddc067 
								
							 
						 
						
							
							
								
								Replace most uses of Map by HashMap  
							
							... 
							
							
							
							* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated! 
							
						 
						
							2022-05-16 10:37:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8bf632240d 
								
							 
						 
						
							
							
								
								Continue to improve vector4 type in visual shaders  
							
							
							
						 
						
							2022-04-22 22:29:26 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								cf58d23a72 
								
							 
						 
						
							
							
								
								Add Vector4 to VisualShader  
							
							
							
						 
						
							2022-04-12 19:09:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4d6790e9df 
								
							 
						 
						
							
							
								
								Add _get_func_code/_is_available virtual functions to custom nodes  
							
							
							
						 
						
							2022-03-08 16:23:44 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								15a87f8e92 
								
							 
						 
						
							
							
								
								Add varying support to visual shaders  
							
							
							
						 
						
							2022-03-04 23:30:47 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e280c5de 
								
							 
						 
						
							
							
								
								Add some more fixes to visual shader  
							
							
							
						 
						
							2022-02-07 11:28:42 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								db18faf660 
								
							 
						 
						
							
							
								
								Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D  
							
							
							
						 
						
							2022-02-06 20:15:28 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								59af063636 
								
							 
						 
						
							
							
								
								Add support for 2D vector type to visual shaders  
							
							
							
						 
						
							2022-02-02 19:59:34 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								538cff1351 
								
							 
						 
						
							
							
								
								Fix default input port hints for some modes in visual shader  
							
							
							
						 
						
							2022-01-22 11:12:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								21cfcaa129 
								
							 
						 
						
							
							
								
								Add a GDScript template for VisualShaderNodeCustom  
							
							
							
						 
						
							2022-01-06 12:06:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fe52458154 
								
							 
						 
						
							
							
								
								Update copyright statements to 2022  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2022-01-03 21:27:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e8a457ba89 
								
							 
						 
						
							
							
								
								Refactor render_mode in shaders, forbid declaring duplicates  
							
							
							
						 
						
							2021-12-21 22:20:09 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								826e781bfa 
								
							 
						 
						
							
							
								
								Fix default_texture_param in shader pipeline to support uniform arrays  
							
							
							
						 
						
							2021-11-12 12:53:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a6412e132a 
								
							 
						 
						
							
							
								
								Merge pull request  #54660  from Chaosus/vs_particles_mesh_emitter  
							
							
							
						 
						
							2021-11-10 19:55:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f253f7b6e6 
								
							 
						 
						
							
							
								
								VisualShader: Document enum args for virtual methods  
							
							... 
							
							
							
							Fixes  #31563 . 
						
							2021-11-10 13:22:58 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								80b563672b 
								
							 
						 
						
							
							
								
								Added MeshEmitter node for particles in visual shader  
							
							
							
						 
						
							2021-11-06 17:45:38 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								dcdf59cd73 
								
							 
						 
						
							
							
								
								Added 2D boolean hint for particle emitters in visual shaders  
							
							
							
						 
						
							2021-11-05 12:45:57 +03:00