reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								746dddc067 
								
							 
						 
						
							
							
								
								Replace most uses of Map by HashMap  
							
							 
							
							... 
							
							
							
							* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated! 
							
						 
						
							2022-05-16 10:37:48 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a8bbe570ca 
								
							 
						 
						
							
							
								
								Rename hint_albedo, hint_white/black in shaders  
							
							 
							
							
							
						 
						
							2022-05-09 22:50:18 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								033e211724 
								
							 
						 
						
							
							
								
								Merge pull request  #60845  from Chaosus/vs_color_func  
							
							 
							
							
							
						 
						
							2022-05-09 21:34:34 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ee1b7a033d 
								
							 
						 
						
							
							
								
								Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders  
							
							 
							
							
							
						 
						
							2022-05-07 09:49:12 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								edd3b1274e 
								
							 
						 
						
							
							
								
								Change output port of VisualShaderNodeColorUniform to vec4  
							
							 
							
							
							
						 
						
							2022-05-07 08:40:19 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa7a7795f0 
								
							 
						 
						
							
							
								
								Rename Basis get_axis to get_column, remove redundant methods  
							
							 
							
							
							
						 
						
							2022-05-03 09:37:47 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8bf632240d 
								
							 
						 
						
							
							
								
								Continue to improve vector4 type in visual shaders  
							
							 
							
							
							
						 
						
							2022-04-22 22:29:26 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								cf58d23a72 
								
							 
						 
						
							
							
								
								Add Vector4 to VisualShader  
							
							 
							
							
							
						 
						
							2022-04-12 19:09:29 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7119d355eb 
								
							 
						 
						
							
							
								
								String: Remove TTR and DTR defines in non-tools build  
							
							 
							
							... 
							
							
							
							This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor. 
							
						 
						
							2022-03-28 20:26:35 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0d9aecd967 
								
							 
						 
						
							
							
								
								Rename several transform built-ins in shaders  
							
							 
							
							
							
						 
						
							2022-03-18 12:10:55 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4d6790e9df 
								
							 
						 
						
							
							
								
								Add _get_func_code/_is_available virtual functions to custom nodes  
							
							 
							
							
							
						 
						
							2022-03-08 16:23:44 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Markus Sauermann 
								
							 
						 
						
							
							
							
							
								
							
							
								79a75cd683 
								
							 
						 
						
							
							
								
								simplify calculation of max in grayscale  
							
							 
							
							
							
						 
						
							2022-02-20 18:36:46 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e280c5de 
								
							 
						 
						
							
							
								
								Add some more fixes to visual shader  
							
							 
							
							
							
						 
						
							2022-02-07 11:28:42 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								db18faf660 
								
							 
						 
						
							
							
								
								Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D  
							
							 
							
							
							
						 
						
							2022-02-06 20:15:28 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								59af063636 
								
							 
						 
						
							
							
								
								Add support for 2D vector type to visual shaders  
							
							 
							
							
							
						 
						
							2022-02-02 19:59:34 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								88b2afa28f 
								
							 
						 
						
							
							
								
								[VisualShader] Merge scalar and vector derivative functions into one  
							
							 
							
							
							
						 
						
							2022-01-28 22:19:10 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								538cff1351 
								
							 
						 
						
							
							
								
								Fix default input port hints for some modes in visual shader  
							
							 
							
							
							
						 
						
							2022-01-22 11:12:56 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fe52458154 
								
							 
						 
						
							
							
								
								Update copyright statements to 2022  
							
							 
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2022-01-03 21:27:34 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1eb40904ce 
								
							 
						 
						
							
							
								
								Add texture filtering properties to VisualShaderNodeTextureUniform  
							
							 
							
							
							
						 
						
							2021-12-16 11:50:33 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								92e9cca5be 
								
							 
						 
						
							
							
								
								Rename hint_aniso to hint_anisotropy in the shader language  
							
							 
							
							... 
							
							
							
							The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties. 
							
						 
						
							2021-12-10 17:41:17 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nathan Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								49403cbfa0 
								
							 
						 
						
							
							
								
								Replace String comparisons with "", String() to is_empty()  
							
							 
							
							... 
							
							
							
							Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings 
							
						 
						
							2021-12-09 04:48:38 -06:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b12fea5b52 
								
							 
						 
						
							
							
								
								Add bitwise operators to VisualShaderNodeIntOp  
							
							 
							
							
							
						 
						
							2021-12-03 12:48:35 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d0fbc467a6 
								
							 
						 
						
							
							
								
								Fix editor crash due incorrect setup of default texture in visual shader  
							
							 
							
							
							
						 
						
							2021-11-12 18:23:45 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								826e781bfa 
								
							 
						 
						
							
							
								
								Fix default_texture_param in shader pipeline to support uniform arrays  
							
							 
							
							
							
						 
						
							2021-11-12 12:53:40 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								80b563672b 
								
							 
						 
						
							
							
								
								Added MeshEmitter node for particles in visual shader  
							
							 
							
							
							
						 
						
							2021-11-06 17:45:38 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e270644b20 
								
							 
						 
						
							
							
								
								Add a default input parameter field to CurveTexture (in visual shaders)  
							
							 
							
							
							
						 
						
							2021-10-13 15:25:12 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e537a1f10e 
								
							 
						 
						
							
							
								
								Added missed limiters for Visual Shader node enums  
							
							 
							
							
							
						 
						
							2021-08-15 19:10:51 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								24ec20414a 
								
							 
						 
						
							
							
								
								Merge pull request  #50114  from Chaosus/vs_constants  
							
							 
							
							... 
							
							
							
							Few improvements for constants in visual shader 
							
						 
						
							2021-08-13 14:45:13 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f0e420e981 
								
							 
						 
						
							
							
								
								Merge pull request  #51519  from Chaosus/vs_transform_operator  
							
							 
							
							... 
							
							
							
							Changed `TransformMult` node to `TransformOp` in visual shaders 
							
						 
						
							2021-08-13 14:44:14 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c43b7c113f 
								
							 
						 
						
							
							
								
								Fix printing error about unsupported modifier on TransformUniform  
							
							 
							
							
							
						 
						
							2021-08-12 19:40:45 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9cf158019d 
								
							 
						 
						
							
							
								
								Changed TransformMult node to TransformOp in visual shaders  
							
							 
							
							
							
						 
						
							2021-08-11 22:05:04 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0eb97c11cf 
								
							 
						 
						
							
							
								
								Few improvements for constants in visual shader  
							
							 
							
							
							
						 
						
							2021-08-11 13:14:16 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								394191c02f 
								
							 
						 
						
							
							
								
								Merge pull request  #50605  from Calinou/tweak-shader-code-style  
							
							 
							
							... 
							
							
							
							Use C++11 raw literals for shader code to improve readability 
							
						 
						
							2021-07-20 10:05:13 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								abc38b8d66 
								
							 
						 
						
							
							
								
								Use C++11 raw literals for shader code to improve readability  
							
							 
							
							... 
							
							
							
							In files that have lots of branching, `\t` was replaced with a
tab character instead. 
							
						 
						
							2021-07-19 08:19:50 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								6631f66c2a 
								
							 
						 
						
							
							
								
								Optimize StringName usage  
							
							 
							
							... 
							
							
							
							* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor. 
							
						 
						
							2021-07-18 21:20:02 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								536825d004 
								
							 
						 
						
							
							
								
								Rename Curve3Texture to CurveXYZTexture  
							
							 
							
							... 
							
							
							
							Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference. 
							
						 
						
							2021-07-14 00:30:58 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4cf2f79892 
								
							 
						 
						
							
							
								
								Added Curve3Texture to Visual Shaders  
							
							 
							
							
							
						 
						
							2021-07-04 12:21:19 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f632e36ae5 
								
							 
						 
						
							
							
								
								Continuation of work on visual particles system  
							
							 
							
							
							
						 
						
							2021-06-07 20:33:17 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b2d2822a39 
								
							 
						 
						
							
							
								
								Adds UVFunc for panning/scaling on UV's to VisualShader's.  
							
							 
							
							
							
						 
						
							2021-06-07 08:31:48 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08a85352fb 
								
							 
						 
						
							
							
								
								Rename Variant TRANSFORM to TRANSFORM3D  
							
							 
							
							... 
							
							
							
							Also _transform to _transform3d 
							
						 
						
							2021-06-03 07:30:01 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								de3f6699a5 
								
							 
						 
						
							
							
								
								Rename Transform to Transform3D in core  
							
							 
							
							
							
						 
						
							2021-06-03 07:30:01 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f06db8b778 
								
							 
						 
						
							
							
								
								Added Billboard Node to Visual Shaders  
							
							 
							
							
							
						 
						
							2021-05-28 09:24:06 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0b4b1f872c 
								
							 
						 
						
							
							
								
								Merge pull request  #49056  from Chaosus/vs_color  
							
							 
							
							
							
						 
						
							2021-05-26 11:07:22 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8f9b91dab1 
								
							 
						 
						
							
							
								
								Implements expandable color ports in visual shaders  
							
							 
							
							
							
						 
						
							2021-05-26 10:45:53 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								87f503310b 
								
							 
						 
						
							
							
								
								Tweak dozens of editor property hints for consistency  
							
							 
							
							... 
							
							
							
							- Update Viewport MSAA property hints to match the currently
  exposed values.
- Add some performance hints to property hints. 
							
						 
						
							2021-05-25 02:50:35 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d83761ba80 
								
							 
						 
						
							
							
								
								Style: Apply clang-tidy's readability-braces-around-statements  
							
							 
							
							
							
						 
						
							2021-04-05 14:09:59 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								44af52d62c 
								
							 
						 
						
							
							
								
								Prevents TextureUniform in visual shaders from conversion to constant  
							
							 
							
							
							
						 
						
							2021-04-04 17:32:44 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1eaa89a008 
								
							 
						 
						
							
							
								
								Merge pull request  #46539  from Chaosus/vs_fix_return  
							
							 
							
							... 
							
							
							
							Removes redundant code from get_input/output_port_type (visual shaders) 
							
						 
						
							2021-03-01 09:44:20 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6f9bdaf656 
								
							 
						 
						
							
							
								
								Fix incorrect switching port type in VisualShaderNodeStep  
							
							 
							
							
							
						 
						
							2021-03-01 08:45:49 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9aca12a1af 
								
							 
						 
						
							
							
								
								Removes redundant code from get_input/output/_port_type (visual shaders)  
							
							 
							
							
							
						 
						
							2021-03-01 08:34:39 +03:00