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Author SHA1 Message Date
Rémi Verschelde
e146c46214
Merge pull request #111438 from Kaleb-Reid/fix-screen-texture-4.5
[4.5] Fix uniform name for luminance multiplier in shader compiler
2025-10-09 10:38:22 +02:00
Kaleb Reid
d18aaaa5d3 Fix uniform name for luminance multiplier in shader compiler 2025-10-08 22:20:41 -07:00

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@ -1358,7 +1358,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
code += ")";
if (is_screen_texture && !texture_func_returns_data && actions.apply_luminance_multiplier) {
if (RS::get_singleton()->is_low_end()) {
code = "(" + code + " / vec4(vec3(scene_data_block.data.luminance_multiplier), 1.0))";
code = "(" + code + " / vec4(vec3(scene_data.luminance_multiplier), 1.0))";
} else {
code = "(" + code + " * vec4(vec3(sc_luminance_multiplier()), 1.0))";
}