Acceleration structure instance (used by [RenderingDevice]).
[RDAccelerationStructureInstance] describes an instance of a Bottom-Level Acceleration Structure (BLAS) used in the [method RenderingDevice.tlas_build] method.
The BLAS referenced by this instance. If [code]null[/code], the instance is treated as a placeholder but still contributes to [code]gl_InstanceIndex[/code] in GLSL.
Flags for the instance.
Hit shader binding table range used for this instance, allocated using the [method RenderingDevice.hit_sbt_range_alloc] method.
Custom instance ID that can be accessed in GLSL using [code]gl_InstanceCustomIndexEXT[/code].
Visibility mask used to control which rays can intersect this instance.
Transform applied to the referenced BLAS for this instance.