#include "networked_multiplayer_peer.h" void NetworkedMultiplayerPeer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_transfer_mode","mode"), &NetworkedMultiplayerPeer::set_transfer_mode ); ObjectTypeDB::bind_method(_MD("set_target_peer","id"), &NetworkedMultiplayerPeer::set_target_peer ); ObjectTypeDB::bind_method(_MD("set_channel","id"), &NetworkedMultiplayerPeer::set_channel ); ObjectTypeDB::bind_method(_MD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer ); ObjectTypeDB::bind_method(_MD("get_packet_channel"), &NetworkedMultiplayerPeer::get_packet_channel ); ObjectTypeDB::bind_method(_MD("poll"), &NetworkedMultiplayerPeer::poll ); ObjectTypeDB::bind_method(_MD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status ); BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE ); BIND_CONSTANT( TRANSFER_MODE_RELIABLE ); BIND_CONSTANT( TRANSFER_MODE_ORDERED ); BIND_CONSTANT( CONNECTION_DISCONNECTED ); BIND_CONSTANT( CONNECTION_CONNECTING ); BIND_CONSTANT( CONNECTION_CONNECTED ); ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::STRING,"id"))); ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::STRING,"id"))); } NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() { }