/**************************************************************************/ /* licenses_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "licenses_dialog.h" #include "core/license.gen.h" #include "core/string/string_buffer.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/gui/panel_container.h" #include "scene/gui/rich_text_label.h" #include "scene/main/canvas_item.h" #include "scene/resources/style_box_flat.h" void LicensesDialog::_close_button_pressed() { SceneTree::get_singleton()->set_licenses_dialog_visible(false); } void LicensesDialog::unhandled_key_input(const Ref &p_event) { if (p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) { SceneTree::get_singleton()->set_licenses_dialog_visible(false); Node::get_viewport()->set_input_as_handled(); } } LicensesDialog::LicensesDialog() { // Set on the highest layer, so that nothing else can draw on top. set_layer(128); // Keep UI interactions functional even if the game is paused. set_process_mode(Node::PROCESS_MODE_ALWAYS); set_process_unhandled_key_input(true); MarginContainer *margin_container = memnew(MarginContainer); margin_container->set_anchors_preset(Control::PRESET_FULL_RECT); const float default_base_scale = margin_container->get_theme_default_base_scale(); const float default_font_size = margin_container->get_theme_default_font_size(); margin_container->add_theme_constant_override("margin_top", Math::round(20 * default_base_scale)); margin_container->add_theme_constant_override("margin_right", Math::round(20 * default_base_scale)); margin_container->add_theme_constant_override("margin_bottom", Math::round(20 * default_base_scale)); margin_container->add_theme_constant_override("margin_left", Math::round(20 * default_base_scale)); add_child(margin_container); PanelContainer *panel_container = memnew(PanelContainer); margin_container->add_child(panel_container); MarginContainer *inner_margin_container = memnew(MarginContainer); inner_margin_container->add_theme_constant_override("margin_top", Math::round(10 * default_base_scale)); inner_margin_container->add_theme_constant_override("margin_right", Math::round(10 * default_base_scale)); inner_margin_container->add_theme_constant_override("margin_bottom", Math::round(10 * default_base_scale)); inner_margin_container->add_theme_constant_override("margin_left", Math::round(10 * default_base_scale)); panel_container->add_child(inner_margin_container); VBoxContainer *vbox_container = memnew(VBoxContainer); vbox_container->add_theme_constant_override("separation", Math::round(10 * default_base_scale)); inner_margin_container->add_child(vbox_container); Label *title_label = memnew(Label); title_label->set_text(RTR("Third-party notices")); title_label->add_theme_font_size_override(SceneStringName(font_size), Math::round(1.333 * default_font_size)); title_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); vbox_container->add_child(title_label); // Based on `editor_about.cpp` with references to TreeItem removed, // as we only have the "All Components" view here. A preamble is also added. StringBuffer<> long_text; long_text += RTR("This project is powered by Godot Engine, which relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms.") + "\n\n"; long_text += RTR("Components:") + "\n\n"; for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) { const ComponentCopyright &component = COPYRIGHT_INFO[component_index]; const String component_name = String::utf8(component.name); long_text += "- " + component_name; for (int part_index = 0; part_index < component.part_count; part_index++) { const ComponentCopyrightPart &part = component.parts[part_index]; String copyright; for (int copyright_index = 0; copyright_index < part.copyright_count; copyright_index++) { copyright += String::utf8("\n \xc2\xa9 ") + String::utf8(part.copyright_statements[copyright_index]); } long_text += copyright; String license = "\n License: " + String::utf8(part.license) + "\n"; long_text += license + "\n\n"; } } long_text += RTR("Licenses:") + "\n\n"; for (int i = 0; i < LICENSE_COUNT; i++) { const String licensename = String::utf8(LICENSE_NAMES[i]); long_text += "- " + licensename + "\n"; const String licensebody = String::utf8(LICENSE_BODIES[i]); long_text += " " + licensebody.replace("\n", "\n ") + "\n\n"; } RichTextLabel *rich_text_label = memnew(RichTextLabel); rich_text_label->set_text(long_text); rich_text_label->set_threaded(true); rich_text_label->set_v_size_flags(Control::SIZE_EXPAND_FILL); rich_text_label->set_focus_mode(Control::FOCUS_ALL); rich_text_label->add_theme_font_size_override("normal_font_size", Math::round(0.75 * default_font_size)); // Add a background to the scrollable area with the license text. Ref background; background.instantiate(); background->set_bg_color(Color(0, 0, 0, 0.5)); background->set_content_margin_all(Math::round(10 * default_base_scale)); rich_text_label->add_theme_style_override(CoreStringName(normal), background); vbox_container->add_child(rich_text_label); // Allow for keyboard navigation by grabbing focus immediately on the scrollable control. callable_mp((Control *)rich_text_label, &Control::grab_focus).call_deferred(); Button *close_button = memnew(Button); close_button->set_text(RTR("Close")); close_button->set_h_size_flags(Control::SIZE_SHRINK_CENTER); close_button->set_custom_minimum_size(Vector2(100, 40) * default_base_scale); close_button->connect(SceneStringName(pressed), callable_mp(this, &LicensesDialog::_close_button_pressed)); vbox_container->add_child(close_button); }