/**************************************************************************/ /* editor_bottom_panel.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_bottom_panel.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/docks/editor_dock.h" #include "editor/docks/editor_dock_manager.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_toaster.h" #include "editor/gui/editor_version_button.h" #include "editor/scene/editor_scene_tabs.h" #include "editor/settings/editor_command_palette.h" #include "editor/themes/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/separator.h" #include "scene/gui/split_container.h" void EditorBottomPanel::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { layout_popup = get_popup(); } break; case NOTIFICATION_THEME_CHANGED: { pin_button->set_button_icon(get_editor_theme_icon(SNAME("Pin"))); expand_button->set_button_icon(get_editor_theme_icon(SNAME("ExpandBottomDock"))); } break; } } void EditorBottomPanel::_on_tab_changed(int p_idx) { _update_center_split_offset(); _repaint(); } void EditorBottomPanel::_theme_changed() { // Add margin to make space for the right side buttons. icon_spacer->set_custom_minimum_size(Vector2(get_theme_constant("class_icon_size", EditorStringName(Editor)), 0)); Ref bottom_tabbar_style = EditorNode::get_singleton()->get_editor_theme()->get_stylebox("tabbar_background", "BottomPanel")->duplicate(); bottom_tabbar_style->set_content_margin(SIDE_RIGHT, bottom_hbox->get_minimum_size().x + bottom_tabbar_style->get_content_margin(SIDE_LEFT)); add_theme_style_override("tabbar_background", bottom_tabbar_style); if (get_current_tab() == -1) { // Hide panel when not showing anything. remove_theme_style_override(SceneStringName(panel)); } else { add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles))); } } void EditorBottomPanel::set_bottom_panel_offset(int p_offset) { EditorDock *current_tab = Object::cast_to(get_current_tab_control()); if (current_tab) { dock_offsets[current_tab->get_effective_layout_key()] = p_offset; } } int EditorBottomPanel::get_bottom_panel_offset() { EditorDock *current_tab = Object::cast_to(get_current_tab_control()); if (current_tab) { return dock_offsets[current_tab->get_effective_layout_key()]; } return 0; } void EditorBottomPanel::_repaint() { bool panel_collapsed = get_current_tab() == -1; if (panel_collapsed && get_popup()) { set_popup(nullptr); } else if (!panel_collapsed && !get_popup()) { set_popup(layout_popup); } if (!panel_collapsed && (previous_tab != -1)) { return; } previous_tab = get_current_tab(); DockSplitContainer *center_split = EditorNode::get_center_split(); ERR_FAIL_NULL(center_split); center_split->set_dragger_visibility(panel_collapsed ? SplitContainer::DRAGGER_HIDDEN : SplitContainer::DRAGGER_VISIBLE); center_split->set_collapsed(panel_collapsed); pin_button->set_visible(!panel_collapsed); expand_button->set_visible(!panel_collapsed); if (expand_button->is_pressed()) { EditorNode::get_top_split()->set_visible(panel_collapsed); } _theme_changed(); } void EditorBottomPanel::save_layout_to_config(Ref p_config_file, const String &p_section) const { Dictionary offsets; for (const KeyValue &E : dock_offsets) { offsets[E.key] = E.value; } p_config_file->set_value(p_section, "bottom_panel_offsets", offsets); } void EditorBottomPanel::load_layout_from_config(Ref p_config_file, const String &p_section) { const Dictionary offsets = p_config_file->get_value(p_section, "bottom_panel_offsets", Dictionary()); const LocalVector offset_list = offsets.get_key_list(); for (const Variant &v : offset_list) { dock_offsets[v] = offsets[v]; } _update_center_split_offset(); } void EditorBottomPanel::make_item_visible(Control *p_item, bool p_visible, bool p_ignore_lock) { // Don't allow changing tabs involuntarily when tabs are locked. if (!p_ignore_lock && lock_panel_switching && pin_button->is_visible()) { return; } EditorDock *dock = _get_dock_from_control(p_item); ERR_FAIL_NULL(dock); dock->set_visible(p_visible); } void EditorBottomPanel::move_item_to_end(Control *p_item) { EditorDock *dock = _get_dock_from_control(p_item); ERR_FAIL_NULL(dock); move_child(dock, -1); } void EditorBottomPanel::hide_bottom_panel() { set_current_tab(-1); } void EditorBottomPanel::toggle_last_opened_bottom_panel() { set_current_tab(get_current_tab() == -1 ? get_previous_tab() : -1); } void EditorBottomPanel::_pin_button_toggled(bool p_pressed) { lock_panel_switching = p_pressed; } void EditorBottomPanel::set_expanded(bool p_expanded) { expand_button->set_pressed(p_expanded); } void EditorBottomPanel::_expand_button_toggled(bool p_pressed) { EditorNode::get_top_split()->set_visible(!p_pressed); Button *distraction_free = EditorNode::get_singleton()->get_distraction_free_button(); distraction_free->set_meta("_scene_tabs_owned", !p_pressed); EditorNode::get_singleton()->update_distraction_free_button_theme(); if (p_pressed) { distraction_free->reparent(bottom_hbox); bottom_hbox->move_child(distraction_free, -2); } else { distraction_free->get_parent()->remove_child(distraction_free); EditorSceneTabs::get_singleton()->add_extra_button(distraction_free); } _theme_changed(); } void EditorBottomPanel::_update_center_split_offset() { DockSplitContainer *center_split = EditorNode::get_center_split(); ERR_FAIL_NULL(center_split); center_split->set_split_offset(get_bottom_panel_offset()); } EditorDock *EditorBottomPanel::_get_dock_from_control(Control *p_control) const { return Object::cast_to(p_control->get_parent()); } Button *EditorBottomPanel::add_item(String p_text, Control *p_item, const Ref &p_shortcut, bool p_at_front) { EditorDock *dock = memnew(EditorDock); dock->add_child(p_item); dock->set_title(p_text); dock->set_dock_shortcut(p_shortcut); dock->set_global(false); dock->set_transient(true); dock->set_default_slot(DockConstants::DOCK_SLOT_BOTTOM); dock->set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL); EditorDockManager::get_singleton()->add_dock(dock); bottom_docks.push_back(dock); p_item->show(); // Compatibility in case it was hidden. // Still return a dummy button for compatibility reasons. Button *tb = memnew(Button); tb->set_toggle_mode(true); tb->connect(SceneStringName(visibility_changed), callable_mp(this, &EditorBottomPanel::_on_button_visibility_changed).bind(tb, dock)); legacy_buttons.push_back(tb); return tb; } void EditorBottomPanel::remove_item(Control *p_item) { EditorDock *dock = _get_dock_from_control(p_item); ERR_FAIL_NULL_MSG(dock, vformat("Cannot remove unknown dock \"%s\" from the bottom panel.", p_item->get_name())); int item_idx = bottom_docks.find(dock); ERR_FAIL_COND(item_idx == -1); bottom_docks.remove_at(item_idx); legacy_buttons[item_idx]->queue_free(); legacy_buttons.remove_at(item_idx); EditorDockManager::get_singleton()->remove_dock(dock); dock->remove_child(p_item); dock->queue_free(); } void EditorBottomPanel::_on_button_visibility_changed(Button *p_button, EditorDock *p_dock) { if (p_button->is_visible()) { p_dock->open(); } else { p_dock->close(); } } EditorBottomPanel::EditorBottomPanel() { get_tab_bar()->connect("tab_changed", callable_mp(this, &EditorBottomPanel::_on_tab_changed)); set_tabs_position(TabPosition::POSITION_BOTTOM); set_deselect_enabled(true); bottom_hbox = memnew(HBoxContainer); bottom_hbox->set_mouse_filter(MOUSE_FILTER_IGNORE); bottom_hbox->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE); bottom_hbox->set_h_grow_direction(Control::GROW_DIRECTION_END); get_tab_bar()->add_child(bottom_hbox); icon_spacer = memnew(Control); icon_spacer->set_mouse_filter(MOUSE_FILTER_IGNORE); bottom_hbox->add_child(icon_spacer); bottom_hbox->add_child(memnew(VSeparator)); editor_toaster = memnew(EditorToaster); bottom_hbox->add_child(editor_toaster); EditorVersionButton *version_btn = memnew(EditorVersionButton(EditorVersionButton::FORMAT_BASIC)); // Fade out the version label to be less prominent, but still readable. version_btn->set_self_modulate(Color(1, 1, 1, 0.65)); version_btn->set_v_size_flags(Control::SIZE_SHRINK_CENTER); bottom_hbox->add_child(version_btn); // Add a dummy control node for horizontal spacing. Control *h_spacer = memnew(Control); bottom_hbox->add_child(h_spacer); pin_button = memnew(Button); bottom_hbox->add_child(pin_button); pin_button->hide(); pin_button->set_theme_type_variation("BottomPanelButton"); pin_button->set_toggle_mode(true); pin_button->set_tooltip_text(TTRC("Pin Bottom Panel Switching")); pin_button->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_pin_button_toggled)); expand_button = memnew(Button); bottom_hbox->add_child(expand_button); expand_button->hide(); expand_button->set_theme_type_variation("BottomPanelButton"); expand_button->set_toggle_mode(true); expand_button->set_accessibility_name(TTRC("Expand Bottom Panel")); expand_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTRC("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12)); expand_button->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_expand_button_toggled)); callable_mp(this, &EditorBottomPanel::_repaint).call_deferred(); } EditorBottomPanel::~EditorBottomPanel() { for (Button *b : legacy_buttons) { memdelete(b); } }