Exposes a set of scenes as tiles for a [TileSet] resource.
	
	
		When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap.
		Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly.
		[b]Note:[/b] Scene tiles all occupy one tile slot and instead use alternate tile ID to identify scene index. [method TileSetSource.get_tiles_count] will always return [code]1[/code]. Use [method get_scene_tiles_count] to get a number of scenes in a [TileSetScenesCollectionSource].
		Use this code if you want to find the scene path at a given tile in [TileMapLayer]:
		[codeblocks]
		[gdscript]
		var source_id = tile_map_layer.get_cell_source_id(Vector2i(x, y))
		if source_id > -1:
		    var scene_source = tile_map_layer.tile_set.get_source(source_id)
		    if scene_source is TileSetScenesCollectionSource:
		        var alt_id = tile_map_layer.get_cell_alternative_tile(Vector2i(x, y))
		        # The assigned PackedScene.
		        var scene = scene_source.get_scene_tile_scene(alt_id)
		[/gdscript]
		[csharp]
		int sourceId = tileMapLayer.GetCellSourceId(new Vector2I(x, y));
		if (sourceId > -1)
		{
		    TileSetSource source = tileMapLayer.TileSet.GetSource(sourceId);
		    if (source is TileSetScenesCollectionSource sceneSource)
		    {
		        int altId = tileMapLayer.GetCellAlternativeTile(new Vector2I(x, y));
		        // The assigned PackedScene.
		        PackedScene scene = sceneSource.GetSceneTileScene(altId);
		    }
		}
		[/csharp]
		[/codeblocks]
	
	
	
	
		
			
			
			
			
				Creates a scene-based tile out of the given scene.
				Returns a newly generated unique ID.
			
		
		
			
			
				Returns the scene ID a following call to [method create_scene_tile] would return.
			
		
		
			
			
			
				Returns whether the scene tile with [param id] displays a placeholder in the editor.
			
		
		
			
			
			
				Returns the scene tile ID of the scene tile at [param index].
			
		
		
			
			
			
				Returns the [PackedScene] resource of scene tile with [param id].
			
		
		
			
			
				Returns the number or scene tiles this TileSet source has.
			
		
		
			
			
			
				Returns whether this TileSet source has a scene tile with [param id].
			
		
		
			
			
			
				Remove the scene tile with [param id].
			
		
		
			
			
			
			
				Sets whether or not the scene tile with [param id] should display a placeholder in the editor. This might be useful for scenes that are not visible.
			
		
		
			
			
			
			
				Changes a scene tile's ID from [param id] to [param new_id]. This will fail if there is already a tile with an ID equal to [param new_id].
			
		
		
			
			
			
			
				Assigns a [PackedScene] resource to the scene tile with [param id]. This will fail if the scene does not extend CanvasItem, as positioning properties are needed to place the scene on the TileMap.