A 2D texture that creates a pattern with colors obtained from a [Gradient].
	
	
		A 2D texture that obtains colors from a [Gradient] to fill the texture data. This texture is able to transform a color transition into different patterns such as a linear or a radial gradient. The gradient is sampled individually for each pixel so it does not necessarily represent an exact copy of the gradient(see [member width] and [member height]). See also [GradientTexture1D], [CurveTexture] and [CurveXYZTexture].
	
	
	
	
		
			The gradient fill type, one of the [enum Fill] values. The texture is filled by interpolating colors starting from [member fill_from] to [member fill_to] offsets.
		
		
			The initial offset used to fill the texture specified in UV coordinates.
		
		
			The final offset used to fill the texture specified in UV coordinates.
		
		
			The [Gradient] used to fill the texture.
		
		
			The number of vertical color samples that will be obtained from the [Gradient], which also represents the texture's height.
		
		
			The gradient repeat type, one of the [enum Repeat] values. The texture is filled starting from [member fill_from] to [member fill_to] offsets by default, but the gradient fill can be repeated to cover the entire texture.
		
		
		
			If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
		
		
			The number of horizontal color samples that will be obtained from the [Gradient], which also represents the texture's width.
		
	
	
		
			The colors are linearly interpolated in a straight line.
		
		
			The colors are linearly interpolated in a circular pattern.
		
		
			The colors are linearly interpolated in a square pattern.
		
		
			The gradient fill is restricted to the range defined by [member fill_from] to [member fill_to] offsets.
		
		
			The texture is filled starting from [member fill_from] to [member fill_to] offsets, repeating the same pattern in both directions.
		
		
			The texture is filled starting from [member fill_from] to [member fill_to] offsets, mirroring the pattern in both directions.