/**************************************************************************/ /* libgodot.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "gdextension_interface.h" #ifdef __cplusplus extern "C" { #endif // Export macros for DLL visibility #if defined(_MSC_VER) || defined(__MINGW32__) #define LIBGODOT_API __declspec(dllexport) #elif defined(__GNUC__) || defined(__clang__) #define LIBGODOT_API __attribute__((visibility("default"))) #endif // if defined(_MSC_VER) /** * @name libgodot_create_godot_instance * @since 4.6 * * Creates a new Godot instance. * * @param p_argc The number of command line arguments. * @param p_argv The C-style array of command line arguments. * @param p_init_func GDExtension initialization function of the host application. * * @return A pointer to created \ref GodotInstance GDExtension object or nullptr if there was an error. */ LIBGODOT_API GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func); /** * @name libgodot_destroy_godot_instance * @since 4.6 * * Destroys an existing Godot instance. * * @param p_godot_instance The reference to the GodotInstance object to destroy. * */ LIBGODOT_API void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance); #ifdef __cplusplus } #endif