/**************************************************************************/ /* embedded_gl_manager.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #if defined(MACOS_ENABLED) && defined(GLES3_ENABLED) #include "core/os/os.h" #include "core/templates/local_vector.h" #include "servers/display/display_server.h" #import #import #import GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in macOS 10.14. typedef CGLContextObj (*CGLGetCurrentContextPtr)(void); typedef CGLError (*CGLTexImageIOSurface2DPtr)(CGLContextObj ctx, GLenum target, GLenum internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, IOSurfaceRef ioSurface, GLuint plane); typedef const char *(*CGLErrorStringPtr)(CGLError); class GLManagerEmbedded { /// @brief The number of framebuffers to create for each window. /// /// Triple-buffering is used to avoid stuttering. static constexpr uint32_t BUFFER_COUNT = 3; // The display ID for which vsync is used. If this value is -1, vsync is disabled. constexpr static uint32_t INVALID_DISPLAY_ID = static_cast(-1); struct FrameBuffer { IOSurfaceRef surface = nullptr; unsigned int tex = 0; unsigned int fbo = 0; }; struct GLWindow { uint32_t width = 0; uint32_t height = 0; CALayer *layer = nullptr; NSOpenGLContext *context = nullptr; FrameBuffer framebuffers[BUFFER_COUNT]; uint32_t current_fb = 0; bool is_valid = false; void destroy_framebuffers(); ~GLWindow() { destroy_framebuffers(); } }; RBMap windows; typedef RBMap::Element GLWindowElement; NSOpenGLContext *shared_context = nullptr; DisplayServer::WindowID current_window = DisplayServer::INVALID_WINDOW_ID; Error create_context(GLWindow &p_win); bool framework_loaded = false; CGLGetCurrentContextPtr CGLGetCurrentContext = nullptr; CGLTexImageIOSurface2DPtr CGLTexImageIOSurface2D = nullptr; CGLErrorStringPtr CGLErrorString = nullptr; uint32_t display_id = INVALID_DISPLAY_ID; CVDisplayLinkRef display_link = nullptr; bool vsync_enabled = false; bool display_link_running = false; dispatch_semaphore_t display_semaphore = nullptr; void create_display_link(); void release_display_link(); public: Error window_create(DisplayServer::WindowID p_window_id, CALayer *p_layer, int p_width, int p_height); void window_destroy(DisplayServer::WindowID p_window_id); void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); Size2i window_get_size(DisplayServer::WindowID p_window_id) const; void set_display_id(uint32_t p_display_id); void set_vsync_enabled(bool p_enabled); bool is_vsync_enabled() const { return vsync_enabled; } void release_current(); void swap_buffers(); void window_make_current(DisplayServer::WindowID p_window_id); Error initialize(); GLManagerEmbedded(); ~GLManagerEmbedded(); }; GODOT_CLANG_WARNING_PUSH #endif // MACOS_ENABLED && GLES3_ENABLED