/**************************************************************************/ /* test_animation_player.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" #include "tests/test_macros.h" namespace TestAnimationPlayer { TEST_CASE("[AnimationPlayer] get & set default_blend_time") { AnimationPlayer *animation_player = memnew(AnimationPlayer); animation_player->set_default_blend_time(4.0); CHECK(animation_player->get_default_blend_time() == doctest::Approx(4.0f)); memdelete(animation_player); } TEST_CASE("[AnimationPlayer] get & set blend_time") { String anim1 = "animation1"; String anim2 = "animation2"; const Ref animation1 = memnew(Animation); const Ref animation2 = memnew(Animation); const Ref animation_library = memnew(AnimationLibrary); animation_library->add_animation(anim1, animation1); animation_library->add_animation(anim2, animation2); AnimationPlayer *animation_player = memnew(AnimationPlayer); animation_player->add_animation_library("", animation_library); animation_player->set_blend_time(anim1, anim2, 4.0); CHECK(animation_player->get_blend_time(anim1, anim2) == doctest::Approx(4.0f)); memdelete(animation_player); } } // namespace TestAnimationPlayer