Editor-only class for defining a collision polygon in 3D space.
	
	
		Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
	
	
	
	
	
	
		
			Length that the resulting collision extends in either direction perpendicular to its polygon.
		
		
			If [code]true[/code], no collision will be produced.
		
		
			The collision margin for the generated [Shape]. See [member Shape.margin] for more details.
		
		
			Array of vertices which define the polygon.
			[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.