[i]Deprecated.[/i] Camera which moves toward another node.
	
	
		[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
		If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
	
	
	
	
		
			
			
			
			
			
				Sets the node to move toward and orient with.
			
		
	
	
		
			If [code]true[/code], and a target is set, the camera will move automatically.
		
		
			How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
		
		
			The target's [NodePath].