A comparison function for common types within the visual shader graph.
	
	
		Compares [code]a[/code] and [code]b[/code] of [member type] by [member function]. Returns a boolean scalar. Translates to [code]if[/code] instruction in shader code.
	
	
	
	
	
	
		
			Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR].
		
		
			A comparison function. See [enum Function] for options.
		
		
			The type to be used in the comparison. See [enum ComparisonType] for options.
		
	
	
		
			A floating-point scalar.
		
		
			A 3D vector type.
		
		
			A boolean type.
		
		
			A transform ([code]mat4[/code]) type.
		
		
			Comparison for equality ([code]a == b[/code]).
		
		
			Comparison for inequality ([code]a != b[/code]).
		
		
			Comparison for greater than ([code]a > b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
		
		
			Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
		
		
			Comparison for less than ([code]a < b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
		
		
			Comparison for less than or equal ([code]a < b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
		
		
			The result will be true if all of component in vector satisfy the comparison condition.
		
		
			The result will be true if any of component in vector satisfy the comparison condition.