Server keeping track of different cameras accessible in Godot.
	
	
		The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
		It is notably used to provide AR modules with a video feed from the camera.
		[b]Note:[/b] This class is currently only implemented on macOS and iOS. On other platforms, no [CameraFeed]s will be available.
	
	
	
	
		
			
			
			
			
			
				Adds the camera [code]feed[/code] to the camera server.
			
		
		
			
			
			
				Returns an array of [CameraFeed]s.
			
		
		
			
			
			
			
			
				Returns the [CameraFeed] corresponding to the camera with the given [code]index[/code].
			
		
		
			
			
			
				Returns the number of [CameraFeed]s registered.
			
		
		
			
			
			
			
			
				Removes the specified camera [code]feed[/code].
			
		
	
	
		
			
			
			
				Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in).
			
		
		
			
			
			
				Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged).
			
		
	
	
		
			The RGBA camera image.
		
		
			The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image.
		
		
			The Y component camera image.
		
		
			The CbCr component camera image.