Ray shape for 3D collisions.
	
	
		Ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
	
	
	
	
	
	
		
			The ray's length.
		
		
			If [code]true[/code], allow the shape to return the correct normal.