Texture for 2D and 3D.
	
	
		A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control].
		Textures are often created by loading them from a file. See [method @GDScript.load].
		[Texture2D] is a base for other resources. It cannot be used directly.
		[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
	
	
	
	
		
			
			
			
			
			
			
			
			
			
			
			
				Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [code]position[/code].
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
				Draws the texture using a [CanvasItem] with the [RenderingServer] API.
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
				Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API.
			
		
		
			
			
			
				Returns the texture height.
			
		
		
			
			
			
				Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly.
			
		
		
			
			
			
				Returns the texture size.
			
		
		
			
			
			
				Returns the texture width.
			
		
		
			
			
			
				Returns [code]true[/code] if this [Texture2D] has an alpha channel.