Base class for texture arrays that can optionally be compressed.
	
	
		Base class for [CompressedTexture2DArray] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [TextureLayered].
	
	
	
	
		
			
			
			
				Loads the texture at [param path].
			
		
	
	
		
			The path the texture should be loaded from.