2D sprite node in a 3D world.
	
	
		A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also [SpriteBase3D] where properties such as the billboard mode are defined.
	
	
	
	
		
			Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
		
		
			Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
		
		
			The number of columns in the sprite sheet.
		
		
			If [code]true[/code], the sprite will use [member region_rect] and display only the specified part of its texture.
		
		
			The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
		
		
			[Texture2D] object to draw. If [member GeometryInstance3D.material_override] is used, this will be overridden. The size information is still used.
		
		
			The number of rows in the sprite sheet.
		
	
	
		
			
				Emitted when the [member frame] changes.
			
		
		
			
				Emitted when the [member texture] changes.