Configuration for properties to synchronize with a [MultiplayerSynchronizer].
	
	
	
	
	
	
		
			
			
			
			
				Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index].
				[b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer].
			
		
		
			
			
				Returns a list of synchronized property [NodePath]s.
			
		
		
			
			
			
				Returns whether the given [param path] is configured for synchronization.
			
		
		
			
			
			
				Finds the index of the given [param path].
			
		
		
			
			
			
				Returns whether the property identified by the given [param path] is configured to be synchronized on spawn.
			
		
		
			
			
			
				Returns whether the property identified by the given [param path] is configured to be synchronized on process.
			
		
		
			
			
			
				Returns whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
			
		
		
			
			
			
			
				Sets whether the property identified by the given [param path] is configured to be synchronized on spawn.
			
		
		
			
			
			
			
				Sets whether the property identified by the given [param path] is configured to be synchronized on process.
			
		
		
			
			
			
			
				Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
			
		
		
			
			
			
				Removes the property identified by the given [param path] from the configuration.