Input event type for actions.
	
	
		Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/Code]. See [method Node._input].
	
	
		http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions
	
	
	
	
		
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
			
			
		
	
	
		
			The action's name. Actions are accessed via this [String].
		
		
			If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released.