Server for anything visible.
	
	
		Server for anything visible. The visual server is the API backend for everything visible. The whole scene system mounts on it to display.
		The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
	
	
	
	
	
	
		
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
			
		
		
			
			
			
			
			
			
			
			
			
				Schedules a callback to the corresponding named 'method' on 'where' after a frame has been drawn.
				The callback method must use only 1 argument which will be called with 'userdata'.