Stores audio data loaded from WAV files.
	
	
		AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
		This class can also be used to store dynamically-generated PCM audio data.
	
	
	
	
		
			
			
			
			
			
				Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved.
				[b]Note:[/b] A [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing.
			
		
	
	
		
			Contains the audio data in bytes.
			[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte.
		
		
			Audio format. See [enum Format] constants for values.
		
		
			Loop start in bytes.
		
		
			Loop end in bytes.
		
		
			Loop mode. See [enum LoopMode] constants for values.
		
		
			The sample rate for mixing this audio.
		
		
			If [code]true[/code], audio is stereo.
		
	
	
		
			8-bit audio codec.
		
		
			16-bit audio codec.
		
		
			Audio is compressed using IMA ADPCM.
		
		
			Audio does not loop.
		
		
			Audio loops the data between [member loop_begin] and [member loop_end] playing forward only.
		
		
			Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth.
		
		
			Audio loops the data between [member loop_begin] and [member loop_end] playing backward only.