/**************************************************************************/ /* d3d12ma.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // Wrapper needed to set the required rpcndr version for MinGW compatibility. // Since we're compiling thirdparty code in a Godot SCons environment with // warnings enabled, we also need to silence them manually. #include "rendering_device_driver_d3d12.h" // For __REQUIRED_RPCNDR_H_VERSION__. GODOT_GCC_WARNING_PUSH GODOT_GCC_WARNING_IGNORE("-Wduplicated-branches") GODOT_GCC_WARNING_IGNORE("-Wimplicit-fallthrough") GODOT_GCC_WARNING_IGNORE("-Wmaybe-uninitialized") GODOT_GCC_WARNING_IGNORE("-Wmissing-field-initializers") GODOT_GCC_WARNING_IGNORE("-Wnon-virtual-dtor") GODOT_GCC_WARNING_IGNORE("-Wnonnull-compare") GODOT_GCC_WARNING_IGNORE("-Wshadow") GODOT_GCC_WARNING_IGNORE("-Wsign-compare") GODOT_GCC_WARNING_IGNORE("-Wswitch") GODOT_GCC_WARNING_IGNORE("-Wunused-function") GODOT_GCC_WARNING_IGNORE("-Wunused-variable") GODOT_CLANG_WARNING_PUSH GODOT_CLANG_WARNING_IGNORE("-Wimplicit-fallthrough") GODOT_CLANG_WARNING_IGNORE("-Wmissing-field-initializers") GODOT_CLANG_WARNING_IGNORE("-Wnon-virtual-dtor") GODOT_CLANG_WARNING_IGNORE("-Wstring-plus-int") GODOT_CLANG_WARNING_IGNORE("-Wswitch") GODOT_CLANG_WARNING_IGNORE("-Wtautological-undefined-compare") GODOT_CLANG_WARNING_IGNORE("-Wunused-but-set-variable") GODOT_CLANG_WARNING_IGNORE("-Wunused-function") GODOT_CLANG_WARNING_IGNORE("-Wunused-private-field") GODOT_CLANG_WARNING_IGNORE("-Wunused-variable") GODOT_MSVC_WARNING_PUSH GODOT_MSVC_WARNING_IGNORE(4189) // "Local variable is initialized but not referenced". GODOT_MSVC_WARNING_IGNORE(4505) // "Unreferenced local function has been removed". #include GODOT_GCC_WARNING_POP GODOT_CLANG_WARNING_POP GODOT_MSVC_WARNING_POP