Godot editor's script editor.
	
	
		[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
	
	
	
	
		
			
			
				Returns the [ScriptEditorBase] object that the user is currently editing.
			
		
		
			
			
				Returns a [Script] that is currently active in editor.
			
		
		
			
			
				Returns an array with all [ScriptEditorBase] objects which are currently open in editor.
			
		
		
			
			
				Returns an array with all [Script] objects which are currently open in editor.
			
		
		
			
			
			
				Goes to the specified line in the current script.
			
		
		
			
			
			
			
				Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language.
			
		
		
			
			
			
				Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts.
				[b]Note:[/b] Does not apply to scripts that are already opened.
			
		
		
			
			
			
				Unregisters the [EditorSyntaxHighlighter] from the editor.
				[b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened.
			
		
	
	
		
			
			
				Emitted when user changed active script. Argument is a freshly activated [Script].
			
		
		
			
			
				Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.