Exposes a set of scenes as tiles for a [TileSet] resource.
	
	
		When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instanciate an assiciated scene at the cell's position in the TileMap.
		Scenes are instanciated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instanciate/free the scene accordingly.
	
	
	
	
		
			
			
			
			
				Creates a scene-based tile out of the given scene.
				Returns a newly generated unique ID.
			
		
		
			
			
				Returns the scene ID a following call to [method create_scene_tile] would return.
			
		
		
			
			
			
				Returns whether the scene tile with id [code]id[/code] displays a placeholder in the editor.
			
		
		
			
			
			
				Returns the scene tile ID of the scene tile at index [code]index[/code].
			
		
		
			
			
			
				Returns the [PackedScene] resource of scene tile with id [code]id[/code].
			
		
		
			
			
				Returns the number or scene tiles this TileSet source has.
			
		
		
			
			
			
				Returns whether this TileSet source has a scene tile with id [code]id[/code].
			
		
		
			
			
			
				Remove the scene tile with id [code]id[/code].
			
		
		
			
			
			
			
				Sets whether or not the scene tile with id [code]id[/code] should display a placeholder in the editor. This might be useful for scenes that are not visible.
			
		
		
			
			
			
			
				Changes a scene tile's ID from [code]id[/code] to [code]new_id[/code]. This will fail if there is already a tile with a ID equal to [code]new_id[/code].
			
		
		
			
			
			
			
				Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positionning properties are needed to place the scene on the TileMap.