A scalar integer uniform to be used within the visual shader graph.
	
	
		Translated to [code]uniform int[/code] in the shader language.
	
	
	
	
		
			A default value to be assigned within the shader.
		
		
			Enables usage of the [member default_value].
		
		
			A hint applied to the uniform, which controls the values it can take when set through the inspector.
		
		
			Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
		
		
			Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
		
		
			Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
		
	
	
		
			No hint used.
		
		
			A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
		
		
			A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
		
		
			Represents the size of the [enum Hint] enum.