Calculates a SmoothStep function within the visual shader graph.
	
	
		Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
		Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
	
	
	
	
		
			A type of operands and returned value.
		
	
	
		
			A scalar type.
		
		
			A vector type.
		
		
			A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
		
		
			Represents the size of the [enum OpType] enum.