/**************************************************************************/ /* openxr_structure.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/object/gdvirtual.gen.inc" #include "core/object/ref_counted.h" #include "openxr_util.h" #include "util.h" // Base class for XrStructureType based headers class OpenXRStructureBase : public RefCounted { GDCLASS(OpenXRStructureBase, RefCounted); public: /* * get_header should return a pointer to a proper XrStructureType structure. * The pointer should remain valid as long as this object is not destructed. * * This function should be implemented based on the following template: * void *get_header(void *p_next = nullptr) { * my_xr_struct.type = XR_TYPE_XYZ; * if (get_next().is_valid()) { * my_xr_struct.next = get_next()->get_header(p_next); * } else { * my_xr_struct.next = p_next * } * * // add further setup of the struct here * * return &my_xr_struct; * } */ virtual void *get_header(void *p_next = nullptr); virtual XrStructureType get_structure_type(); void set_next(const Ref p_next); Ref get_next() const; GDVIRTUAL1R(uint64_t, _get_header, uint64_t); protected: static void _bind_methods(); private: Ref next; uint64_t _get_structure_type(); };