#include "haiku_gl_view.h" HaikuGLView::HaikuGLView(BRect frame, uint32 type) : BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type), rotate(0) { width = frame.right-frame.left; height = frame.bottom-frame.top; } void HaikuGLView::AttachedToWindow(void) { LockGL(); BGLView::AttachedToWindow(); UnlockGL(); MakeFocus(); } void HaikuGLView::FrameResized(float newWidth, float newHeight) { } void HaikuGLView::gDraw(float rotation) { } void HaikuGLView::gReshape(int width, int height) { } void HaikuGLView::Render(void) { LockGL(); SwapBuffers(); UnlockGL(); } void HaikuGLView::MessageReceived(BMessage * msg) { switch (msg->what) { case 'rdrw': Render(); /* Rotate a bit more */ rotate++; break; default: BGLView::MessageReceived(msg); } } void HaikuGLView::KeyDown(const char *bytes, int32 numBytes) { }