Defines a 2D collision polygon.
	
	
		Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices.
	
	
	
	
	
	
		
			Collision build mode. Use one of the [enum BuildMode] constants.
		
		
			If [code]true[/code], no collisions will be detected.
		
		
			If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects.
		
		
			The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
		
		
			The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference.
		
	
	
		
			Collisions will include the polygon and its contained area.
		
		
			Collisions will only include the polygon edges.