/**************************************************************************/ /* socket_server.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "socket_server.h" void SocketServer::_bind_methods() { ClassDB::bind_method(D_METHOD("is_connection_available"), &SocketServer::is_connection_available); ClassDB::bind_method(D_METHOD("is_listening"), &SocketServer::is_listening); ClassDB::bind_method(D_METHOD("stop"), &SocketServer::stop); ClassDB::bind_method(D_METHOD("take_socket_connection"), &SocketServer::take_socket_connection); } Error SocketServer::_listen(const NetSocket::Address &p_addr) { DEV_ASSERT(_sock.is_valid()); DEV_ASSERT(_sock->is_open()); _sock->set_blocking_enabled(false); Error err = _sock->bind(p_addr); if (err != OK) { _sock->close(); return ERR_ALREADY_IN_USE; } err = _sock->listen(MAX_PENDING_CONNECTIONS); if (err != OK) { _sock->close(); return FAILED; } return OK; } bool SocketServer::is_listening() const { ERR_FAIL_COND_V(_sock.is_null(), false); return _sock->is_open(); } bool SocketServer::is_connection_available() const { ERR_FAIL_COND_V(_sock.is_null(), false); if (!_sock->is_open()) { return false; } Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0); return (err == OK); } void SocketServer::stop() { if (_sock.is_valid()) { _sock->close(); } } SocketServer::SocketServer() : _sock(NetSocket::create()) { } SocketServer::~SocketServer() { stop(); }