Helper to generate previews of resources or files.
	
	
		This object is used to generate previews for resources of files.
		[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_previewer].
	
	
	
	
		
			
			
			
				Create an own, custom preview generator.
			
		
		
			
			
			
				Check if the resource changed, if so, it will be invalidated and the corresponding signal emitted.
			
		
		
			
			
			
			
			
			
				Queue the [code]resource[/code] being edited for preview. Once the preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be called. The [code]receiver_func[/code] must take the following four arguments: [String] path, [Texture2D] preview, [Texture2D] thumbnail_preview, [Variant] userdata. [code]userdata[/code] can be anything, and will be returned when [code]receiver_func[/code] is called.
				[b]Note[/b]: If it was not possible to create the preview the [code]receiver_func[/code] will still be called, but the preview will be null.
			
		
		
			
			
			
			
			
			
				Queue a resource file located at [code]path[/code] for preview. Once the preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be called. The [code]receiver_func[/code] must take the following four arguments: [String] path, [Texture2D] preview, [Texture2D] thumbnail_preview, [Variant] userdata. [code]userdata[/code] can be anything, and will be returned when [code]receiver_func[/code] is called.
				[b]Note[/b]: If it was not possible to create the preview the [code]receiver_func[/code] will still be called, but the preview will be null.
			
		
		
			
			
			
				Removes a custom preview generator.
			
		
	
	
		
			
			
				Emitted if a preview was invalidated (changed). [code]path[/code] corresponds to the path of the preview.