Defines a 2D polygon for LightOccluder2D.
	
	
		Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
	
	
	
	
	
	
		
			If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
		
		
			The culling mode to use.
		
		
			A [Vector2] array with the index for polygon's vertices positions.
			[b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference.
		
	
	
		
			Culling is disabled. See [member cull_mode].
		
		
			Culling is performed in the clockwise direction. See [member cull_mode].
		
		
			Culling is performed in the counterclockwise direction. See [member cull_mode].