Class representing a planar [PrimitiveMesh].
	
	
		Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
		[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
	
	
	
	
	
	
		
			Offset of the generated plane. Useful for particles.
		
		
			Size of the generated plane.
		
		
			Number of subdivision along the Z axis.
		
		
			Number of subdivision along the X axis.