Performs a uniform texture lookup within the visual shader graph.
	
	
		Performs a lookup operation on the texture provided as a uniform for the shader.
	
	
	
	
	
	
		
			Sets the default color if no texture is assigned to the uniform.
		
		
			Defines the type of data provided by the source texture. See [enum TextureType] for options.
		
	
	
		
			No hints are added to the uniform declaration.
		
		
			Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
		
		
			Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
		
		
			Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
		
		
			Represents the size of the [enum TextureType] enum.
		
		
			Defaults to white color.
		
		
			Defaults to black color.
		
		
			Represents the size of the [enum ColorDefault] enum.