A [Transform3D] operator to be used within the visual shader graph.
	
	
		Applies [member operator] to two transform (4x4 matrices) inputs.
	
	
	
	
	
	
		
			The type of the operation to be performed on the transforms. See [enum Operator] for options.
		
	
	
		
			Multiplies transform [code]a[/code] by the transform [code]b[/code].
		
		
			Multiplies transform [code]b[/code] by the transform [code]a[/code].
		
		
			Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
		
		
			Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
		
		
			Adds two transforms.
		
		
			Subtracts the transform [code]a[/code] from the transform [code]b[/code].
		
		
			Subtracts the transform [code]b[/code] from the transform [code]a[/code].
		
		
			Divides the transform [code]a[/code] by the transform [code]b[/code].
		
		
			Divides the transform [code]b[/code] by the transform [code]a[/code].
		
		
			Represents the size of the [enum Operator] enum.